Model: Attrael Munitions 49HA
Scale: Character
Skill: Blaster; Blaster Pistol
Ranges: 2-5/20/40
Damage: 6D+1
Ammo: 20
Cost: 15,000 credits, (power packs: 500)
Fire Rate: 2
These weapons were made during the days of the Old Republic. The quality of the workmanship on an Attrael is unmatched in this age, and those weapons that still survive are highly sought after. Similar in many ways to a Heavy Blaster, the Attrael looks somewhat like a sawed off blaster rifle, with a woodtone durasteel stock, and gold detailing. When the weapon is discharged, it produces a loud roar, audible for almost a kilometer.
BlasTech DH-17 Imperial Blaster
Model: BlasTech DH-17
Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistols
Ammo: 100
Cost: 525 (power packs: 25)
Availability: 2 X
Fire Rate: 1
Range: 3-10/10/120
Damage: 4D
An completely unremarkable pistol, the DH-17 is sold only to the Imperial Navy and (to a much lesser degree) Army. It has only one major grace: It is nearly identical to the E11 blaster rifle. The controls and maintenance drills are identical between the two, with many of the parts, including the trigger group and action, interchangeable. It may not be fitted with the barrels for the E-11 and E-14, however.
Model: BlasTech DL-18 Blaster Pistol
Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 100
Cost: 500 (power packs: 25)
Availability: 1, F, R, or X
Fire Rate: 1
Range: 3-10/30/120
Damage: 4D
This is the most common weapon in the galaxy. It is popular with urban police forces, traders and anyone else who needs to pack respectable firepower in a compact package. Ownership of these weapons is restricted in many systems.
Model: BlasTech DL-22 Stun Pistol
Type: Stun pistol
Scale: Character
Skill: Blaster: Blaster Pistol
Ammo: 100
Cost: 250 (power packs: 25)
Availability: 4, X
Range: 3-10/30/120
Damage: 4D (stun)
The BlasTech DL-22 stun pistol is the base version of the DL-23 Electro Pulse Pistol (EPP) designed specifically for stunning. It is not widely used, mainly because most blasters have a separate stun setting. The only main advantage of the DL-22 is the low cost. It is most commonly used by poorer street thugs who can't quite afford a real blaster.
Model: BlasTech DL-23 EPP
Type: Blaster Pistol
Scale: Character
Skill: Blaster: Blaster Pistol
Ammo: 100
Cost: 2,500 (power packs: 100)
Availability: 4,X
Range: 3-10/30/120
Damage: 5D
Game Notes:
The weapon fires a stun bolt and normal blaster bolt in
rapid succession. When a character is hit with the weapon
the stun bolt causes the character to be at -1D Strength for
the rest of the round, then the 5D damage from the normal
blaster bolt takes effect.
Model: BlasTech DL-24
Type: Pulse blaster pistol
Scale: Character
Skill: Blaster: pistol
Ammo: 50
Cost: 2,000 (power packs: 25)
Availability: 4, X
Range: 3-10/30/90
Damage: 5D/4D+2/4D
The DL-24 is a modified version of the DL-23 EPP minus the alternating stun shot. In addition, the actual structure of the gun was changed slightly to insure maximum firepower. The DL-24 fires a pulse instead of a standard bolt which delivers more damage at close ranges than a standard blaster pistol. The only drawback is that the pulse weakens with range.
Model: BlasTech DL-30 Compact Blaster Pistol
Type: Small frame blaster pistol
Skill: Blaster: blaster pistols
Ammo: 75
Cost: 500 (power packs: 25)
Availability: 2 F,R, or X
Fire Rate: 1
Range: 3-10/25/60
Damage 4D
The BlasTec DL-30 is one of the more popular models around, and one of the hardest to find. It is no less powerful than the DL-18 or Merr-Sonn M-44, but it is smaller. The powercell port has been moved into the butt of the pistol, and fitted with a barrel a little shorter than that of the M-44, giving it a very short overall length. This has made it popular with individuals who carry a concealed sidearm, including CorSec, the Sector Rangers and many bounty hunters. It is also one of the more common sidearms issued to Stormtroopers, and is standerd issue to Imperial Intellignece's Internal Security and Counterintelligence Branches.
Model: BlasTech DL-44 Heavy Blaster Pistol
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 25
Cost: 750 (power packs: 25)
Availability: 1, F, R, or X
Fire Rate: 1
Range: 3-7/25/50
Damage: 5D
A blaster pistol is a compromise: it gives the user a lot more firepower, but with very limited range - this is accomplished by draining a lot of energy from the power pack, at the expense of ammo. A heavy blaster pistol is crammed into a standard pistol frame, making it easy to disguise if necessary. These weapons are illegal or heavily restricted in many systems.
Model: BlasTech DL-54 Special
Type: Blaster Pistol
Scale: Character
Skill: Blaster: Blaster Pistol
Ammo: 50
Cost: 1,000 (power packs: 50)
Availability: 3, R or X
Range: 3-10/30/120
Damage: 4D
Game Notes:
The character firing the weapon may take two shots
without inquiring a multiple action penalty, but after
the first two shots multiple action penalties apply.
Model: BlasTech Firespray DL-87
Type: Wide field blaster
Skill: Blaster: deck clearer
Ammo: 10
Cost: 100
Availability: 2, X
Fire Rate: 1/2
Range: 1/5/10 meters
Damage: 5D
Game Notes:
This blaster is designed to hit as many targets as possible.
Everyone within a 45 degree arc of the firer's front is hit
with a successful use. Character's within fire meters of the
blast cannot attempt to Dodge; characters six to ten meters
away may attempt to Dodge, though all such attempts are at a
-1D penalty.
Deck Clearing Blasters remain in regular use among raiders: pirates often kill their way to a ship's controls, and privateers must often meet lethal resistance with stronger weapons than stunners. Every blaster model in existence has found its way to the hands of raiders at some point. A few blasters are unique to boarders. Like the deck-sweeper stun weapon, the DL-87 was rejected by the Imperial Navy for its slow rate of fire and limited ammunition capacity.
Model: Bryar Blaster Pistol
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster:heavy blaster
Ammo: 25
Cost: 930 (power packs: 25)
Availabilty: 2x
Fire Rate: 3
Range: 3-10/30/50
Damage: 5D+2
Model: Kashan Industries XT-1
Type: Blaster pistol
Scale: Character
Skill: Blaster: pistol
Ammo: 100
Cost: 790 (power packs: 25)
Availability: 2, F
Fire Rate: 1
Range: 3-12/30/110
Damage: 4D
While not as powerful as the military issued XT-1a, the XT-1 is Kashan's most popular selling blaster pistol. Along with the infamous BlasTech DL-18, it is one of the most common blaster pistols to be found in the Palvar Sector.
Model: Kashan Industries XT-1a
Type: Blaster pistol
Scale: Character
Skill: Blaster: pistol
Ammo: 110
Cost: 900 (power packs: 25)
Availability: 1, X
Fire Rate: 1
Range: 3-7/25/50
Damage: 4D+1
The XT-1a is the standard firearm issued to Kashan's private corporate military forces. Generally, only standard Kashan Naval officers and command rank Army officers are issued the XT-1a, whereas naval troopers are issued carbines and the limited numbers of army troopers are given either blaster rifles or repeating blasters.
Model: Kashan Industries XT-2
Type: Blaster pistol
Scale: Character
Skill: Blaster: pistol
Ammo: 170 (requires two power packs)
Cost: 900 (power packs: 25)
Availability: 2, F
Fire Rate: 1
Range: 3-10/30/100
Damage: 4D+2
The XT-2 is a direct descendant of both the XT-1 and XT-1a blaster pistols. Kashan Industries took the body of the XT-1 and moved the power clip lock 45 degrees upward and onto the side of the gun, adding another on the far side of the weapon so that it may draw from a pair of clips at once. Taking the power amplifier from the XT-1a, Kashan was able to increase the power output slightly, making the XT-2 almost as strong as BlasTech's infamous DL-44 heavy blaster pistol.
Model: Merr-Sonn "Flash" 4
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 30
Cost: 695 (power packs: 25)
Availability: 1, F, R, or X
Fire Rate: 1
Range: 3-7/25/40
Damage: 4D+2
The Merr-Sonn "Flash" 4 is a common heavy blaster pistol found across the galaxy and in the Alliance armed forces. It is merely a cheap rip off of the famous BlasTech DL-44 heavy blaster pistol but packs less of a punch, has a shorter range, but is capable of firing 30 rounds instead of 25.
Model: Merr-Sonn M-434 DeathHammer
Type: Advanced blaster pistol
Scale: Character
Skill: Blaster: blaster pistols
Ammo: 40
Cost: 1,500 (power packs: 25)
Availablity: 3, X
Fire Rate: 1
Range: 4-10/30/120
Damage: 5D+1
Doing for handguns what the BT EKX-10 and the M-S M-435 is doing for shoulder arms, the M-434 DeathHammer from Merr-Sonn is a very popular pistol with professionals. Rumored to be in service with the Emperor's personal Royal Gaurds, it has a capacity only slightly lower than that found in the DL-44, with the longer range normally associated with light pistols, yet with the power of a full sized rifle. It also has another major selling point: no quirks. Period. It is totally reliable under normal conditions, vacume, under water, and even has a 75% relaibility rate in a class 4 radiation zone.
Model: Merr-Sonn M44 Blaster Pistol
Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistols
Ammo: 110
Cost: 480 (power packs: 25)
Availability: 1, F,R or X
Range: 3-10/30/110
Damage: 4D
Slighty smaller than the DL-18, it is just as popular. The second most common pistol in service, it is prefeered by fighter pilots, tank crews and others that need a slightly more compact weapon, the Merr-Sonn M44 is top quality pistol, easily equal in build and reliabilty to it's BlasTech competitor.
Model: SoroSuub FastShot
Type: selective fire blaster pistol
Scale: Character
Skill: Blaster: blaster pistols
Ammo: 100
Cost: 850 (power packs: 25)
Availability: 3, X
Fire Rate: up to 5
Range: 3-10/50/150
Damage: 3D+2
A compact piece of ordinance, the FastShot is designed to be used by those you need a LOT of firepower in a small package. Although it's bolt is a little underpowered by most standards, a burst from this puppy will drop nearly anything at point blank range. As such, it has become popular with some body guard organizations and counter-terrorist/hostage rescue teams. Following the basic lines of the traditional blaster pistol, the FastShot differs from he traditional control placement, with the safety being located above the trigger itself, and has ambidextrous levers.
Model: Yaeger Central Munitions RR-4 Personal Sidearm
Scale: Character
Skill: Blaster, Blaster Pistol
Ranges: 3-10/25/110
Damage: 4D
Ammo: 150
Cost: 500 (power packs: 35)
The standard weapon of the Yaeger ground troops, the RR-4 has decent ranges and a fairly large power pack, making it a very popular weapon among the troopers, though there are no regulations regarding the weapons that Yaeger soldiers carry, and many chose other weapons.
Model: BlasTech Last Resort
Type: Microblaster
Scale: Character
Skill: Blaster: hold-out blasters
Ammo: 4
Cost: 300
Availability: 2, R or X
Fire Rate: 1
Range: 1/2/5
Damage: 2D+1
Game Notes:
Very Difficult Search roll of characters or sensors to locate
through active measures, Heroic for passive searches.
The Last Resort microblaster is a marvel of engineering. Designed for those that must always be armed, but can not reveal that they are armed, even to those security officials who run the check point, the Last Resort is nearly undetectable to an active sensor search or frisk, and invisible to passive sensors. A four shot, ultra short range weapon, the Last Resort is common with couriers and corporate agents. There is even a Kewokian Monkey-Lizard in the employ of the Rebellion who uses an upgraded one as a sidearm (this a rumor only, and should be taken with a grain of salt). To minimize size, the powercell is internally mounted as a piece of the frame, and the gas chamber hold just enough gas for four shots. After these are expended, it must be refilled by the user, which costs around 60 credits from a certified BlasTech dealer or service shop.
Model: BlasTech Persuader
Type: Hold-out blaster
Scale: Character
Skill: Blaster: hold-out blasers
Ammo: 5
Cost: 430 (power packs: 25)
Availability: 2, R or X
Fire Rate: 1
Range: 2-4/5/10
Damage: 4D
The Persuader is a compact, yet quite powerful blaster pistol designed as a backup and concealed carry weapon for those who can not afford to use a lesser weapon. Being only 16.8cm long, 2.3 cm wide and 10.2cm high, this five shot powerhouse produces wounds equal to the much larger DL-18. It has been engineered to accept a wide variety of sighting accessories, with integral mounting rails in fornt of the trigger guard. As a BlasTech product, it has been designed with the utmost in reliability, accuracy, and ease maintenance in mind. It is being evaluated by several law enforcement agencies, including the Corellian Security Force, and the Imperial Scout Trooper Legions.
Model: BlasTech Stinger
Type: Low-power holdout blaster
Scale: Character
Skill: Blaster: hold-out blasters
Ammo: 12
Cost: 250 (power packs: 25)
Availability: 2 F,R,X
Fire Rate: 1
Range: 2-4/8/12
Damage: 2D+1
Built on the same frame, and sharing many of the same parts, as the Persuader, the Stinger is a popular, less lethal choice in many areas. Firing a very weak beam that succeeds only in stinging the opponent, it has become popular with citizens in areas were owning a weapon is forbidden, are faced with a daily criminal threat and cannot afford to go around leaving bodies for police to find. It has, with extensive modification to the energizing system, had some interest from couriers, as it has an incredible ammunition capacity for such a small weapon.
Model: Budgetline 3.0/12
Type: Cheap holdout blaster
Skill: Blaster: holdout
Ammo: 6
Cost: 250 (power packs: 25)
Availability: 2 R,X
Range: 1-2/4/12 (+5 difficulty to hit past 8m)
Damage: 3D
Like all Budgetline models, the 3.0/12 is a piece of crap. It has few saving graces, except that it is common, cheap, sterile (untraceable), disposable and safe (unlike some others). It has been found with criminals, illegally armed and poor civilians, and covert operatives that need disposable weapons or must find them cheaply just before the operation. It is most popular with those poor souls, who for whatever reason, must live in scumholes so scary that even Imperial Stormtroopers afraid to go into in less than platoon strength- during the daytime (at night, you're on your own). It has the drawbacks of poor sights, horrible human engineering, cheap construction and a formidable trigger pull. Still, in a firefight, you can't always be choosy.
Model: Merr-Sonn Munitions' Q2 Hold-Out Blaster
Type: Concealable blaster
Scale: Character
Skill: Blaster: hold-out blaster
Ammo: 6
Cost: 275 (power packs: 25)
Availability: 2, R or X
Fire Rate: 1
Range: 3-4/8/12
Damage: 3D
Small enough to be hidden in the hand of a human, hold-out blasters are common in urban areas with strict weapon controls and among undercover agents. Hold-out blasters require custom designed power packs and only hold enough blaster gas for a few shots. They are illegal or closely regulated in most systems. Many systems, however, look on them as a "self-defense" alternative to the more powerful types of personal weapons available.
Model: Merid Weaponry ff-4 Hold Out Special
Scale: Character
Skill: Blaster, Hold out blaster
Ranges: 3-10/20/40
Damage: 4D
Ammo: 10
Cost: 3,950 (power packs: 100)
One of the finest hold outs on the market, the Merid special is out of the range of most customers. Small, light, hand tooled with exceptional workmanship, a Merid special is a work of art, and those that own them appreciate that.
Model: SoroSuub Redemptor
Type: Specialized hold-out blaster
Scale: Character
Skill: Blaster: hold-out
Ammo: 6
Cost: 950
Availability: 4,X
Fire Rate: 1
Range: 3-8/12/20
Damage: 5D
Game Notes:
The Redeptor is almost silent in operation.
Model: Typical Suicide Special
Type: One-shot holdout blaster
Scale: Character
Skill: Blaster: hold-out blasters
Ammo: 1 (non-reloadable)
Cost: 70
Availability: 2, X
Range: 1-2/4/10
Damage: 4D
Game Note:
If Wild Die rolls "1", weapon explodes, doing 5D damage to the
shooter.
These are made by many underground manufactures, but they all have basic capabilities. They are, simply put, trash that posses nearly as much danger to the user as the target. They are, however, popular due to their disposable nature and total untraceability. The fact that they are single shot weapon is not a problem to most couriers, who really only need one shot (destroy the package). The fact that they are such pieces of trash means that if it must be ditched, there really is no money lost. Their cheapness is also a big consideration to the destitute, indigent and poor, along with criminals.
Advanced Particle Emitter Blaster Rifle (SW-APE)
Model: Stysor/Westin Advanced Particle Emitter Blaster Rifle
Type: Blaster Rifle
Scale: Character
Skill: Blaster: Blaster Rifle
Ammo: 100
Cost: not for sale (original list price: 2500)
Availability: 3, R or X
Fire Rate: 1
Range: 3-50/150/400
Damage: 5D+2
Game Notes:
No longer for sale, the SW-APE is technically a modified blaster
rifle. Although the rifle's exterior housing may appear much the
same, the SW-APE's interior is a different story, having been
almost complete rebuilt to house the modifications. Therefore no
two APEs are exactly the same, each individualized by the parts
used in construction and the skill and artistry of the gunsmith
doing the work. The process is delicate and the cost for parts
runs around 3000 credits (including the rifle shell); the
gunsmith's time tends to cost at least as much if not more. The
construction requires two successful TEC skill rolls: the first
is a Difficult Blaster Repair roll for the physical modifications
and the second is a Very Difficult Computer Programming/Repair
roll for the microprocessor which controls the prismatic crystal
housing.
A joint venture of Stysor Arms and the Westin Corporation, the SW-APE was designed to be a portable alternative to heavier squad support weapons such as repeating blasters. Effectively reinventing the blaster rifle, Stysor redesigned the blaster chamber's prismatic crystal housing and galvern pattern to boost the static pulse output from the weapon's actuating module. Westin contributed a microprocessor engineered to refocus and cool the crystal filter to prevent overloads in the static pulse field. The resulting rifle had greater power and superior range to standard rifles. Due to a complex design and need for high quality crystals in the blaster housing, the SW-APE proved to be prohibitively expensive and the Old Republic cancelled the contract before mass production could begin.
However, several prototypes found there way into the black market where a few canny gunsmiths reverse engineered the weapon and began constructing their own, using the closely guarded secrets of its design. Nicknamed "Southwest Ape", the SW-APE became popular with mercenaries and assassins who could afford the expense of the rifle's construction.
Although the SW-APE is not currently mass produced, SoroSuub is said to have begun incorporating many of the APE's advancements into their latest designs, notably the custom built blaster carbines of elite Imperial Stormcommando units.
Model: Darkwood/Cracken Anti-Personnel Blaster Rifle
The anti-personnel blaster rifle was developed by General Airen Cracken and
Captain Landon C. Darkwood to give ground troops an advantage over the
average Imperial Army Trooper. This gun contains several X-Citers within
the housing, along with a larger gas intake chamber. This allows the release
of much more powerful energy blasts, at the cost of reduced ammunition.
Game Notes: This blaster can be used just like any other normal blaster
pistol. Upon switching to semi-auto, the firer suffers a +10 penalty to hit
due to recoil. Furthermore, the semi-auto mode sucks up ten shots with every
pull of the trigger. The full-auto mode
Model: Orifice Weopons Design's Bi-Barrel Blaster Rifle
Model: BlasTech A280 Blaster Rifle
The A280 is reputed to be the best armor-piercing rifle available anywhere
in the galaxy. At medium range, it has been known to cut a fully-armored
Imperial stormtrooper nearly in half. Still, when used during the Imperial
assault on Hoth, the A280 failed top performance, but still put more than a
fist-sized dent in the armor of the Imperial walkers.
Model: BlasTech AT-1 Heavy Blaster Rifle
Model: BlasTech E11 Blaster Rifle
The BlasTech E11 .25cm Bore Rifle raised a storm of controversy when it was
first released. The brain child of G.W. Patchett was, at the time, the first
true rifle in a carbine sized frame, and has remained the standard by which
others are judged. Baptized in flame during the closing days of the Clone
Wars, it is one of the most popular rifles of all time, with over 70 billion
having been produced.
The basic E-11 can be found almost anywhere. It is the standard issue weapon
of the Imperial Stormtrooper Corp, and one of the most common issue rifles
in the Imperial military and the Corporate Sector's ESPOs. They are also in
high demand (although heavily regulated) for civilian and corporate sales,
along with a brisk trade in them on the underground market.
It has proven to be a highly versatile design, spawning a wide number of
variations. To make up for the high demand for these weapons, BlasTech has
authorized SoroSuub and Merr-Sonn to manufacture them under licence (for
about 10% of the profit). These three manufacturers are found mixed
indiscriminately across the Empire in Imperial stocks. In addition to these,
several specialized designs have been spawned.
The basic E11 is 43.8cm long (with stock folded), and weighs 2.6 kilograms.
The powercell housing opens on the left side of the action housing, above
the trigger, giving the E11 a very low profile (useful when shooting prone
or from a barracade), with a standerd powercell providing 100 shots. The
blaster gas chamber contains sufficent supplies for thirty powercells. All
moving and/or metal parts are fitted with a corrosion-proof, vaccume-rated,
dry lubricant. The top of the reciever has a universal, quick detach sight
rail, which comes from the factory mounted with a light, ring recticle, 2x
optical scope. The basic, three piece folding stock rides along the left
side, under the powercell. When ordering from the factory, one may specify
that they wish a fixed stock or a one-piece, right-folding stock at no extra
cost.
Model: BlasTech E11/C Blaster Rifle
The E-11/C, or Compact, was originally produced as a slightly more compact
than the basic E-11. Being only about 3cm shorter, and noticeably less
accurate, it has never really caught on within the Empire, and can be found
in small numbers with mercenary outfits and constabularies. Because of the
reduction in the length of the barrel, the main strut of the stock has also
been shortened, making it less comfortable for even average sized shooters
to use.
Model: BlasTech E11/F Blaster Rifle
The selective fire member of the E11 family, with the primary differences
being a pair of additional positions on the trigger group. Early test
results showed that the standard barrel was too light to deal with the extra
heat produced by extended automatic fire, so a heavy barrel assembly with a
extra cooling systems was designed. (This barrel was later used on the
E11/H.) While it is not as widely used as other exotic members of the
family, the E-11/F is still in production and in use with the Empire, CSA
and others, both as an individual and support weapon. It has spawned the
heavier ES-23, which is more suitable for the heavy fire support role.
Model: BlasTech E11/H Blaster Rifle
The E11/H is variant of the venerable BlasTech E11. Intended to provide
greater anti-vehicle protection to the basic squad, it has been adopted for use by
the Imperial Army in areas were dangerous predators have taken a liking to
human flesh. It uses the same frame as the E11, but the 3mm bore barrel is
about three centimeters longer, and about five millimeters thicker. It is as
powerful as the much larger A280, but to keep the boosted systems small
enough, bolt cohesion had to be sacrificed, giving the E11/H a 50 meter
range deficit in comparison to the standard E11.
Model: BlasTech E11/L Blaster Rifle
The E11/L variant of the E11 is a sacrifice of impulse throughput for beam
cohesion. Made to compete with such weapons as the Merr-Sonn G8 and the
DDC Lightsport, the E11/L is in use with some of the Sharp- shooter units of
the Imperial Army, and is in limited use with forces assigned to wide, open
areas of terrain. The barrel is the similar in thickness to the standard
barrel, but is slighly longer.
Model: BlasTech E11/M Blaster Rifle
The E11/M is variant of the venerable BlasTech E11. The rifles start life as
production E11s, but show a certain degree of accuracy over and above what
is normally expected during test firing. These are later test-fired from a
machine rest to prove that the accuracy was actually due to the rifle, not
the shooter. From here, they are fitted with the long barrel and fixed stock
found the H11 (the weaker, sporting version of the E11). They are similar in
almost every way to the standard E11, they just are a little more accurate.
These are being fielded by the Empire as platoon level special weapon, in an
attempt to minimize the danger of Rebel marksbeings. In reality, this idea
is quite misguided and rather useless, but is still quite a good rifle.
Model: BlasTech EE-6 Blaster Rilfe
The prefered weapon of the Master Hunter Boba Fett, the EE-6 is an older
model of rifle, but a very powerful one. Avialable with either a folding or
fixed stock, it is relatively short when compared with other weapons of this
power class, such as our DLT-19. The folding stock version is only about 7%
larger than our E11 rifle, which is noted for it's almost carbine-like
qualities. The fixed stock is more popular, as it has a "badder", sawed off
look to it. Not to mention that it is the version that Hunter Fett is almost
always pictured with (that guy does more free advertising for the arms
companies than anyone else in the past century).
Model: BlasTech EKX-10 Blaster Rifle
Combining the technology pioneered in the A280, EE-6 and Sharpshooter V
rifles, the EKX-10 is the first rifle of the next generation. Designed to
hit harder than almost any other rifle in it's range class, and have higher
ammunition capacity than it's closest competitiors, the EXK-10 is being
evaluated for service with select branches of the Stormtrooper Legions,
including the Cold Assualt legions.
Model: BlasTech H11 Blaster Rifle
The H11 was produced to meet the requests by numerous veterans-turned-
settlers for a sporting version of their E11 service rifle after the Clone
Wars. To stay within the growing number of regulations concerning the
private ownership of energy weapons, there were numerous internal changes.
Not enough to require different maintenance procedures, just enough so the
that the more powerful military-issue components couldn't be used. The a
long, 1.5mm bore barrel and an integral, thumbhole-type stock added, bring
the overall length up to 90cm. The stock is hollow, and has a small storage
area, which is often used to house a spare powercell, a cleaning kit and a
few survival essentials. Even with those changes, BlasTech has not skimped
on the time proven E11 ruggedness. It has not only been a hot seller among
those who used to wear uniforms, many Imperial-backed and -formed planetary
militias use the H11 as their basic rifle, and it has been popular with
younger folks on the frontier, who value it for the "military" look combined
with the sensible options it provides.
Model: BlasTech P11 Blaster Rifle
The P11 is a true sharpshooter's weapon, but based off the E11 infantry
rifle. This extends only as far as the rough appearance and the general
maintenance procedure. It is nearly 50% longer than the E11/M, and much more
accurate. Using specially made "match" powercells from BlasTech, it has a
maximum range a full third greater than the E11, without loosing on-target
energy or capacity. For emergencies, standard powercells amy be used, but
they are not as efficient as the match-grades, nor are they powerful enough
to give you the range you are used to. It is interesting to note that the
performance change is not replicated in other weapons just be using these
specialized powercells.
It uses a heavy, fixed stock that can be adjusted for a perfect fit to the
shooter. Similar adjustability exists in the redesigned pistol grip, that
has a significant swell at the base of it, to lessen hand fatigue during
long periods "on target". There is a gap of three millimeters between the
barrel and forearm, so that the barrel's harmonics are not disrupted. In
fact, there is only one place that the barrel is touched by anything, and that
is were it fits into the receiver. The entire trigger group and interior
workings have been precision fitted to each other, with tolerances of
plus/minus 0.0001 millimeters being the norm in some locations. It is topped
with the excellent scope from the Sharpshooter V, and may be used with a
heavy tripod that supports the full weight of the weapon.
The P11 is in special issue with elite units of the Empire, the Sector
Rangers and some local police agencies, such as CorSec. This accuracy has
made it one of the choice weapons for dealing with hostage takers and
barricaded scum. Too delicate for standard field use, it comes with a heavy
durasteel case (Body: 6D character scale, about 25 kilogram filled) for
transportation. This holds the P11, the tripod and a half a dozen match-
grade powercells. It is heavily padded, with the entire package having a 90%
survivability rating if dropped from an altitude of 100m onto bedrock on a
standard gravity world.
Model: BlasTech S11
The S11 is intended for police and civilian needs. Designed from the
modified inner workings of the H11, the S11 is incapable of being readily
converted to a lethal weapon. It retains the folding stock and short barrel
of the E11, but they use the same mounting systems as the H11, making more
suitable in the eyes of the Empire for non-military possession. However, to
prevent "odd things from happening", the 1.8mm bore barrel will not change
with any other member of the E11 family. Originally intended for riot
control and suspect apprehension, it has also been used by the Empire as a
training rifle, and by civilians as a defensive weapon, especially in open
areas, such as cattle country.
Model: Saldorian Armory CHG-4 Crystal Blaster Rifle
Model: Blascore 14 Heavy Assault Blaster Rifle
This weapon is fairly new, having been introduced after the Battle of Endor.
Slightly less powerful than the Stormtrooper 1, the Blascore 14 is far more
rugged, capable of being subjected to just about any conditions without
losing much in the way of performance. The slightly larger clip and lower
price have done much to make this weapon a great favorite among those that
have recently been allowed to rearm, after a long Imperial occupation.
Model: Merr-Sonn SX-451 Heavy Sniper Rifle
The Merr-Sonn SX-451 is one of the premier heavy sniper rifles on the market
today, it is closer to a piece of light artillery than it is to a personal
weapon. The mission of the SX-451 is to destroy materiel, vehicles and crew
served weapons from a distance, usually outside of the enemy's perimeter. It
is also being used by law enforcement authorities to neutralize armed
criminals who have taken cover behind cover capable of stopping a lesser
shot, to destroy explosive devices where they lay and to disable a felon's
escape vehicle. Having the range and power of the famous E-WEB heavy
repeating blaster, the SX-451 is not a small weapon, nearly two meters long
and 15 kilograms in weight, making unsuitable for all but a few, specialized,
select missions.
For transportability, the rifle breaks down into four pieces (barrel and
scope, bipod, action, and stock), and packs into a case or a specially built
packframe. Reassembly take about a minute, with no special tools, just a
credit chip, screwdriver or similar item. The scope is built under license
from BlasTech, as it utilizes the thermal, UV and passive light enhancement
composite image systems found in the Sharpshooter V, while improving on the
haze and smoke filters. Unfortunately, due to the power, the capacitors in
the trigger group must be quite powerful, but compact for portability. The
trade off with this is a 20 second recharge time on the firing mechanism.
But all things considered, you really don't need to hit a target twice for
it to stay still.
500 Series LRB
Model: ArCTec 500 Series LRB
If neccessity is the mother of invention, then ArcTec is the father. For
years, ArCTec has answered the call of many planetary militias to develop
weapons to fit individual needs due to situations created by external
forces, internal forces, or even the forces of nature! Take for example the
submarine inhabitants of Gloophod Prime, for whom ArCTec developed the
Scampy 600 series - blaster artillery weapons capable of wet and dry
firings into wet or dry environs. Listed below are some of the most recent
developments coming from ArCTec's primary manufacturing facility...
The ArCTec LRB series was developed for use by the Talenn Initiative
Alliance during the Talenn Civil War. With the Talenn dictatorship
utilizing saturation weaponry from airborn vehicles, the TIA nearly
bankrupted themselves to have ArCTec develop efficient and accurate
long-range weaponry. The initial 300 series proved to be useful in taking
down single targets from safe distances, but utilized a poor targetting
system. The 400 series didn't show an extended range, but was fitted with
an upgraded targetting system allowing for accurate targetting to a maximum
distance of 2.5 kilometers away, over a kilometer further than the 400
series could fire. The 500 series, shown here, has taken advantage of the
advanced targetting system and is capable of striking targets up to 2500
meters away.
Model: Merr-Sonn G8 Blaster Rifle
The Merr-Sonn G8 blaster rifle trades strength for range. The added range of
the G8 has made it popular among some sharp shooters and infantry.
Model: Merr-Sonn M-435 DeathSledge
The companion longarm of the new M-434 DeathHammer pistol, the DeathSledge
is actually meant to be a basic grunt rifle. At this time, however, it is
seeing service mostly as a sharpshooter and marksman's rifle. It has the
longer range normally associated with less powerful weapons, the throughput
of the famous A280 and is tougher than a pourstone brick, topped with an
excellent, passive light enhancing scope. The only real drawbacks are the
price (and this is due to the cutting edge technology incorporated in the
weapon) and the energy consumption rate. This last is unavoidable at this
time, but later variants of the design expect to improve in this area as the
technology involved improves. Personally, I think the price is well worth
it. The only rifle on the market that comes close to the M-435 in all areas
is the BlasTech EKX-10. Definantly a rarified circle.
Model: Prax Arms Model AFD-43 "Sniper"
Another example of Prax handiness, this is a special modified blaster rifle.
Because of the special manual pumping system damage and range are greatly
increased. The result is a long range rifle for the "one shot, one kill"
method. It is perfect for those situations where there are to many minions
or any hostages around. A separate bi-pod can be attached to increase
accuracy. Special sights are also available that can make the target look
much closer and so increase accuracy at long range.
FF-3000 Reticular Blaster Rifle
Model: Reticular Inc. FF-3000 Rifle
This weapon is not a regular part of the New Republic arsenal, though it's
combat effectiveness has raised the question that it perhaps should be. The
high cost of the weapon has always been an effective answer to that
question, especially during the budget wars of modern times.
Modified Heavy Assault Blaster
Model: Modified Blascore 14 Heavy Assault Blaster Rifle
This is one popular modification made to the Blascore 14. The rifle barrel
is removed, leaving the user with what is essentially a heavy blaster
carbine, with rather poor shot control. Still, sawed offs are easy to
conceal, and actually cause heavier damage at short range, do to the wider
dispersion of the blaster bolt.
Model: BlasTech Sharpshooter V
Hunter V
Model: BlasTech Hunter V
The Sharpshooter V is a direct outgrowth of the relatively new Hunter V
sporting carbine. When members of the Imperial Ordinance Procurement
Command first examined the Hunter V, they found much that they liked.
However, they wanted better throughput and coherency from the bolt, and a
better scope. Having written their findings, the samples went to various
General and Admirals as hunting guns, and a very few where given to COMPNOR
SAGroup shooting contest winners.
BlasTech took their own initiative, and redesigned the Hunter, producing the
Sharpshooter V. They petitioned for a new trial for their weapon, and
received it through the intervention of an Advisor to the Emperor, who
enjoys target shooting.
The scope which is built directly onto the SS V is quickly becoming the
standard which all others are measured, and most people agree the that what
many call a "lack of power" is a suitable compensation for the increased
range. Sharpshooter Vs are currently a standard issue weapon to Army
Sharpshooter and Engineer units, counter- terrorist teams from the Imperial
Security Bureau, and the Sector Marshals. The Hunter V is often used by law
enforcement organizations as a precision rifle, in an effort to minimize
loss of innocent life and the destruction of private property, and by game
hunters who wish to minimize meat and hide damage.
Model: SoroSuub EZ-Snap 48sR
Designed with sales to the Empire in mind, the SoroSuub EZ-Snap 48sR is a
very high quality rifle, with an exceptional level of inherent accuracy.
Using a ground breaking ion sheath for increased bolt cohesion, the 48sR has
superior range and power on target than most blasters. This ion sheath has
had the unexpected bonus of marginally improving the performance against
SoroSuub H. Tracker
Model: SoroSuub "H. Tracker" 16
The SoroSuub "H. Tracker" 16 is a commonly fielded weapon among Alliance
forces and is equal to the Stormtrooper One blaster rifle in most aspects.
energy shielded targets. It uses an active targeting system, limiting it's
usefulness against many targets, it is intended to be used by marksmen in
support of an ongoing battle. When used as a "covert" weapon, this feature
can be a give away to the target, as any simple light amplifying system
could notice this. It is also not very power efficient, with the specialized
powercells being emptied after six shots, and the blaster gas reserve being
exhausted after thirty to thirty-five. Designed to break down into three
pieces, the EZ-Snap comes with an armoured case that has foam cutouts for an
additional three powercells and a cleaning kit.
Model: SoroSuub X-45 "Sniper"
This is what happens when profiteers try to make a precsion rifle. The only
saving graces of this thing are the scope and the cost. Actually, mostly the
cost. It is very light, the stock is too short for anyone other than a
Sullusten or Jawa, has no provision for mounting a bipod, has poor
ergonomics and pitiful range. The scope is of a generation of electrical
image enhancement that predates the first skirmishes of the Clone Wars. The
SoroSuub X-45 is often sold as a sporting weapon (along with slip-on,
aftermarket stock extensions), and sees usage only among the most desperate
private military units. It is such a pitiful weapon, even the majority of
the Rebel Alliance considers it to be almost as bad as no weapon at all.
Model: Drearian Defense Conglomerate "Light Sport" Hunter
Built in an attempt to circumvent standard restrictions on the blaster
rifle, the "sport rifle" is merely a smaller version of its more lethal
cousin. It was introduced early in the days of the Empire by groups worried
over the new centralization of power. In general, it is just as restricted
in use as a blaster rifle.
Model: SoroSuub Stormtrooper One Blaster Rifle
T-27A2 "Blackjack" Riot Suppression Rifle
Model: BlasTech T-27A2 "Blackjack" Assault Rifle
Model: TX Engineerings' T-415 Blaster Rifle
TX is a fairly small weapons manufacturing company based in the outer rim
area. So far their only weapon to make a place for itself on the market is
the T-415, a high powered sniper rifle. The T-415 matches an E-Web in
firepower. It's almost 2 meters in length and comes with a built-in bipod
and scope. The downside of the T-415 is it's fireing rate and ammo
capacity. The T-415 is only capable of fireing 1 shot per round, otherwise
the gun would overheat and explode, It draws an incredible ammount of power
from the powerpack to get the range and damage it does, and can only get 5
shots worth of power from a standard blaster rifle powerpack. Any character
fireing the T-415 has to be lieing prone useing the Bi-pod or roll a
difficult strength roll to stay on his feet due to the incredible kick of
the weapon. Useing the scope to aim for one round adds 1D+2 to the firers
roll to hit.
Model: Th'Ta Manufacturing TA-16 Blaster Rifle
The Th'Ta TA-16 is a good, though relatively unknown, blaster rifle. The
TA-16 is calibrated to be fired in single shot and burst fire modes, while
the TA-16H squad automatic weapon is designed to be fired in long bursts
only. They both use standard power cells, and have the typical layout of
most rifles, although hey are a little larger than average. The TA-16 and
TA-16H may be readily differentiated by the thicker barrel and ventilated
hand guard on the TA-16H. Other, less noticeable differences include the
higher cyclic rate, lack of a bayonet lug and larger, less accurate sight
on the TA-16H.
Model: Th'Ta Manufacturing TA-16H Blaster Rifle
The Th'Ta TA-16 is a good, though relatively unknown, blaster rifle. The
TA-16 is calibrated to be fired in single shot and burst fire modes, while
the TA-16H squad automatic weapon is designed to be fired in long bursts
only. They both use standard power cells, and have the typical layout of
most rifles, although hey are a little larger than average. The TA-16 and
TA-16H may be readily differentiated by the thicker barrel and ventilated
hand guard on the TA-16H. Other, less noticeable differences include the
higher cyclic rate, lack of a bayonet lug and larger, less accurate sight
on the TA-16H.
Model: Logron Gunsmithing X-5
A fairly common weapon from the days of the Old Republic, these weapons are
somewhat outdated. Still, the X-5 is an accurate piece to long ranges, and
packs a fairly decent punch.
Model: Yaeger Central Munitions' BR-2A Military Issue Assault Rifle
The BR-2A is one of the most sought after Blaster rifles in the Sector. In
addition to their performance, they are rugged weapons, capable of taking a
great deal of abuse and still operating at near optimum levels. Unlike many
other rifles, where the add ons are included later and have to cope with the
design of the rifle, the BR-2A was designed to interlock with a
Marcobinocular Thermal and image intensification targeting scope, a pair of
Vibrobayonets that mount on the sides of the barrel, and a concussion
grenade launcher that fits below the barrel (ranges 3-10/30/60, ROF 1 per
round).
Model: BlasTech E14 Blaster Carbine
The E14 is the smallest member of the E11 family. Designed with the needs of
close quarters and mechanized troops in mind, the E11 has been reduced in
size yet some more. It is fairly accurate for a carbine, having none of
those annoying problems associated with long-range shots. The rear of the
receiver has been redesigned to have a more sculpted appearance as it turns
down, into the pistol grip. There is no stock mounted, although provisions
for an optional side folding stock are fitted, nor is the scope standard.
BlasTech has also paired the barrel down some, reducing over length by about
0% under the E11/C. An integral optics mounting rail is mounted on the top
of the receiver, and is often fitted with a aiming point sight for fast
acquisition in close quarters. The E14 is a substitute standard issue weapon
to the Sector Rangers, instead of the E11, and while not the official
carbine of the Storm Commandos, many have been brought in from outside
sources, to replace the inferior Stormtrooper Two.
Model: SoroSuub SS-2 Dual Carbine
This is the weapon that Skynxnex used to such terrific effect on Kessel.
These double barreled blasters are highly illegal and very dangerous. They
have three settings single fire, alternating fire where each barrel
alternates shots but the burst winds up in rapid fire and the most lethal
dual fire. Also please note that ammunition is one shot, so on dual fire it
expends two shots.
Model: N'gant-Zarvel 9118 Carbine
Popular with Wilderness Fighters and Urban Combat Specialists for its good
range, stopping power, and easy handling. Long rifles snag and trip in
cluttered enviroments, a problem the short-barreled carbines largely
overcome.
Model: Kashan Industries B-12/c
In order to provide its naval troopers with effective weapons cheaply,
Kashan began manufacturing the B-12/c, a direct variant of the B-12 blaster
rifle. The B-12/c is slightly smaller and designed to be used in close
quarters. They are mainly made for use by Kashan Systems' private military
force, but can also be found on the open market in the Palvar Sector.
Model: Orifice Weapon Design's Machine Blaster
Model: SoroSuub QuickSnap 36T
Model: SoroSuub Stormtrooper Two
The official issue weapon of the Radtrooper and Storm Commando legions, the
Stormtrooper 2 is simply a chopped down ST1, with the stock removed. There
has been no reforming of the but for a smoother look, or redesigning the
grip angle for better instinctive pointing. It is also more powerful than
the E14, 20% more powerful than the standard E11. This increase in bolt
energy has come at a price - long range accuracy. It is for that reason that
even though the Storm Commandos are listed as using the Stormtrooper 2, many
Teams have been able to get enough E14's to retire thier ST2's. It is found
only in issue, with a boosted emitter assembly, with the Radtroopers. While
not a bad weapon, it, like the Stormtrooper One, is not quite up to the
standards displayed by the BlasTech designs that are copies of.
Damage: 4D+2 or 5D+2 (grenade)
The MP-19 was developed to aide commandos and urban assault soldiers in
clearing out a target. Firing the grenade then charging in firing the
blaster section is the chief tactic used by the commandos. The folding stock
is also detachable, and the use of the bayonet is optional.
Model: Yaeger Central Munitions BC-8 Naval Carbine
Designed for the vicious close combat of space boarding parties, the blaster
carbine puts out a great deal of power at short range, but is widely
inaccurate at longer distances. The Blaster Carbine is equipped with a laser
targeting sight, an extremely long and wide vibrobayonet mounted under the
barrel, and a set of assault spikes along the sides.
Model: Arakyd Corporation's XP-X1
The X1 Assault rifle was produced by Arakyd Corporation in the years
following the Battle of Endor. Know one quite knows for whom the rifles
were created but evidence points its finger at the Empire. However, this
isn't known for sure.
As the story goes a couple of hundred of the assault rifles were being
smuggled aboard a Correlian YT-1900 transport freighter. The freighter was
somehow forced out of hyperspace and boarded by mercenaries aboard an
Imperial Customs Frigate. It is not known who orchestrated the attack, but
shortly there after the crime boss Ploovo Two-for-one was selling the rifles
in the black market. The truth would have been more easily unearthed had the
pilot and his first mate not been murdered by blasting them out of the
airlock bereft of space suits.
When word got out about the rifles and the attack the New Republic took
interest in the case, apparently not having ordered the shipment.
The Arakyd Corporation was confronted by New Republic officials, but
apparently all documentation of the Araknyd XP-X1 Assault Rifle had been
erased from their computer banks. Furthermore, the Araknyd Corporation
denied its involvement in the smuggling and challenged all claims to the
contrary.
What was more intriguing was that the ships logs indicated a transmission
was received by the freighter from a New Republic military HQ. When the
computer banks aboard the ship were scanned for the transmission it could
not be found. Eager to avoid a scandal the charges were dropped and to this
day nobody really knows what happened.
BlasTech ES-23 "ESPO Riot Gun"
Model: BlasTech ES-23 "ESPO Riot Gun"
This is one of the standard issue weapons of the CSA's vaunted ESPO forces,
and one of the most common and popular automatic rifles in action today.
Despite it's popular nickname, it is not a true riot gun. Sharing the
durability and reliability of the rest of the BlasTech line, the ES-23's
control layout and maintenance drill are quickly learned if one has mastered
the E11 rifle or E14 carbine. The biggest difference lies in placement of
the special, oversized powercell on the underside of the weapon. They are
well designed, fitted with a vertical foregrip to compensate for the fact
that most shots are not made with the shoulder stock. This means that it can
provide an incredible amount of fire in a relatively small package. Contrary
to most descriptions, it is actually no more inaccurate than an E11, and not
much heavier.
Model: BlasTech T-21
Longer and more powerful than blaster rifles, these weapons are for large
scale actions, often supplementing ground squads and providing cover for
artillery gunners while their weapons are being set up. These weapons are
normally about one to one-and-a-half meters long, and can be run off of
power packs or attached to generators for unlimited firepower. They are
normally available only to the military.
Model: Czerka 912 Compact Repeating Blaster
The Czerka 912 Compact is a unique design, designed for troops who have
limited transportation and storage space. It has no shoulder stock or bipod,
nor does it have provisions for the fitting of such items. It is quite short,
only little over a meter in length when in the firing mode, and only about
the length of an E11 with the stock folded when sacked up for transport.
This is due to the radical, telescoping barrel design. The focusing lenses,
the forward half of the galven circuitry and the cooling system are mounted
in a large canister that retracts and extends via a hydraulic piston. It has
a slightly shorter than average range, but is also slightly more powerful
than your typical light repeater. It was originally meant for the bounty
hunter market, but fell flat due to the high cost and maintenance
difficulties.
Model: Drearian Arms Rapid-Fire Blaster D-49
A weapon used when greatly outnumbered and one does not have to worry about
hitting allies or the mess made. Every time fired this rifle produces
multiple bolts that can be spread by moving the rifle rapidly left-right,
best towards the enemy. Also when an enemy has great protection you can
count that at least one bolt gets through.
Model: Drearian Arms Rapid-Fire Rifle U-21
A weapon used when greatly outnumbered and one does not have to worry about
hitting allies or the mess made. Every time fired this rifle produces
multiple bolts that can be spread by moving the rifle rapidly left-right,
best towards the enemy. Also when an enemy has great protection you can
count that at least one bolt gets through.
Emplacement Weapon Automatic Blaster
Model: BlasTech E-WAB
Designed to supplement the E-WEB, the E-WAB uses the same mounts, power
generators and cooler units. While it's individual pulses are only a little
more powerfull than those of the E11, it is designed to be fired in long
bursts of those shots. It is not very common becasue of it's unique handling
characteristics and price tag. It has a cyclic rate similiar to the ES-23,
but has the advantage of being attacehd to a portable generator and cooler,
giving it what amounts to an infinate amount of ammunition. It truely gives
meaning to the term "reach out and touch someone."
Model: Merr-Sonn EWHB-10 "E-Web"
The "E-Web" heavy repeating blaster takes its name from "Emplacement Weapon,
Heavy Blaster." As indicated by the name, the E-Web was designed for use in
small and medium sized unit gun emplacements. Heavy enough to provide
devastating fire, the EWHB-10 can also be carried on maneuvers by its two
man crew. It can be set up as needed in temporary emplacements by an
experienced crew in 15 minutes. If necessary, it can be moved already
assembled on its tripod mount, although this is not recommended procedure.
The weapon comes with a high-demand portable Eksoan power unit is fitted
with the Gk3 Cryocooler for continuous fire capability. The limited fire
control system includes Starvision and IR sensing for night targeting and
unusual enviroments. A built-in com unit enables the crew to coordinate fire
with other E-Web emplacements if command communication channels should
become disabled.
The original E-Web was a joint venture by BlasTech and Merr-Sonn and both
companies' versions of the weapon received wide distribution throughout the
Impeiral military, as well as less "official" military groups. Both companies
are beginning to develop variants on this popular weapon.
Model: BlasTech Light Repeating Blaster
BlasTech's repeating blaster, based on a riot gun model originally marketed
in the Corporate Sector, is quite popular with Alliance heavy weapons Specs
for its relative ease of handling and high volume of fire. This weapon is
found both as an ISW and as a primary trooper weapon.
Matsure Personal Repeating Blaster
Model: Matsure 1-A1 Repeater
This is the heaviest single person combat weapon in the New Republic's
arsenal. With a back carried powerpack and a folding biped mount, the
Matsure is used to give small groups the punch they need to deal with the
still massive numbers of Imperial troops
Model: Aturo Arms TT-4 Multi-pulse blaster cannon
A particuarly devastating weapon favoured by the least subtle of bounty
hunters, and others who put guns over intelligence. The TT-4 multi-pulse
blaster cannon is produced by Aturo Arms, one of the small rim corperations
trying to get a foot hold in a competative market place. The TT-4 was
designed as an infantry support weapon for military units, a smaller,
lighter, replacement for the popular E-web. Aturo's designers worked on the
principle that by greatly increasing the fire rate of the weapon more damage
could be done by a lighter, cheaper, weapon and created a revolutionary
cooling system allowing an devastating barrage of fire to be unleashed with
every shot. However the new system meant that the TT-4 suffered from several
design flaws that prevented its acceptance by the military. The first was
that the weapon is difficult to use with out considerable (and, in the eyes
of the military, expensive) training, the second, that while it was
intended to be carried and fired by a single trooper the cannon is heavy and
cumbersome, and finally and most importantly the new cooling system is prone
to shutting the weapon down to prevent overheating, causing a distressingly
high failure rate. The origional run of TT-4's was sold off quietly on the
private market, while Arturo's design team works on the solving the problems
for the 4a. A harness and mount for the TT-4 is soon to be released, making
it easier and less tiring to carry and fire.
Model: Saldorian Rapid Blaster Rifle RGG-2
Model: SoroSuub RB-407
The SoroSuub RB-407 is the standard issue medium repeating blaster to the
Imperial Army (Expansion and Inner Rim regions). Like other medium repeaters,
it has been over shadowed by light and heavy models. Designed to fill both
the role of mounted or positional gun, and platoon or company level support
weapon, it is considered to be a compromise, but a good one. In the fixed
gun role, it can fired from the integral bipod, or mounted to a wide variety
of pintal and tripod mounts, meaning that it can be used as a commander's
gun on armoured vehicles, or as a door gun on airial transports. In the
infantry role, it's fixed stock and bipod are essential. Meant to be fired
from the bipod due to eight, the RB-407 is capable of being fired like a big
rifle by a strong enough individual. Despite this versatility, it has earned
the unenviable nickname of "pig", due to it's reputation for being
temperamental (all of these problems are corrected by using proper
ammunition and aintenance procedures) and it's considerable weight.
�, TM & � 1996 Lucasfilm Ltd. (LFL). All rights reserved. Trademarks of LFL used by West End Games under authorization
Type: Anti-Personnel Blaster
Scale: Character/Speeder
Skill: Blaster: anti-personnel rifle
Ammo: 100
Cost: 4,800 [power pack: 50]
Availability: 4, X
Range: 3-30/70/150
Damage: 5D
Type: Duel Barrel Blaster
Scale: Character
Skill: Blaster
Ammo: 30 for each barrel
Availability: 2, X
Fire Rate: 2 (one with each barrel)
Range: 3-30/70/150
Damage: 4D
Cost: 1,500 (power clip: 50)
Note: No multiple action penalties if firing at the same target.
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,400 (power packs: 25)
Availability: 2, X
Fire Rate: 1
Range: 4-40/120/300
Damage: 5D+2
Type: Heavy blaster rifle
Scale: Character
Skill: Blaster: heavy blaster
Ammo: 100
Cost: 3,780 (power packs: 25)
Availability: 3, X
Ranges: 3-75/200/350
Damage: 6D
Type: Blaster rifle
Scale: Character
Skill: Blaster: rifle
Ammo: 100
Cost: 1,000 (power packs: 25)
Availability: 2 R,X
Fire Rate: 1
Range: 3-30/100/300
Damage: 5D
Game Notes:
Scope: +1D to hit when used for one round of aiming with stock
Also manufactured by SoroSuub (under the names Stormtrooper One
for Imperial Sales and Freedom One for New Republic sales) and
Merr-Sonn (under the name ISR-1 [Imperial Standard Rifle #1]).
Neither of these companies sell them on the civilian market.
Type: Shortened blaster rifle
Scale: Character
Skill: Blaster: rifle
Ammo: 100
Cost: 1,100 (power packs: 25)
Availability: 2 R,X
Fire Rate: 1
Range: 3-30/100/300
Damage: 5D
Game Notes:
Scope: +1D to hit when used for one round of aiming with stock.
+5 Difficulty to hit targets past 200 meters.
Type: Selective-fire blaster rifle
Scale: Character
Skill: Blaster: (auto) rifle
Ammo: 100
Cost: 1,500 (power packs: 25)
Availability: 2 X
Fire Rate: 1
Range: 3-30/100/300
Damage: 5D
Game Notes:
Scope: +1D to hit when used for one round of aiming with stock.
Can be fired single-shot and in short (3 blasts) and long (10
blasts) bursts. Alternate trigger group allows single shot and
6-round bursts. No price difference.
Type: Blaster rifle
Scale: Character
Skill: Blaster: rifle
Ammo: 100
Cost: 1,400 (power packs: 25)
Availability: 2 X
Fire Rate: 1
Range: 3-30/100/250
Damage: 5D+2
Game Notes:
Scope: +1D to hit when used for one round of aiming with stock.
Type: Blaster rifle
Scale: Character
Skill: Blaster: rifle
Ammo: 100
Cost: 1,300 (power packs: 25)
Availability: 2 R, X
Fire Rate: 1
Range: 3-30/100/350
Damage: 4D+1
Game Notes:
Scope: +1D to hit when used for one round of aiming with stock.
Type: Sharpshooter's blaster
Scale: Character
Skill: Blaster: rifle
Ammo: 100
Cost: 1,500 (power packs: 25)
Availability: 3, X
Range: 4-40/120/300
Fire Rate: 1
Damage: 5D
Note: Scope; +1D to hit if used for one round of aiming.
Type: Heavy blaster rifle
Scale: Character
Skill: Blaster: blaster rifles
Ammo: 50
Cost: 1,450 (power packs: 25)
Availability: 3, R or X
Fire Rate: 1
Range: 3-25/100/250
Damage: 6D
Game Notes:
Scope and stock: +1D to hit if used for one round of aiming
Type: Advanced blaster rifle
Scale: Character
Skill: Blaster: blaster rifles
Ammo: 100
Cost: 1,750 (power packs: 25)
Availability: 2, X
Fire Rate: 1
Range: 4-40/120/350
Damage: 5D
Game Notes:
Advanced design: All maintence and repair rolls are +5
difficulty, all modifaction rolls are +10 difficulty and +10%
cost and time.
Type: Sporting blaster rifle
Scale: Character
Skill: Blaster: rifle
Ammo: 100
Cost: 900 (power packs: 25)
Availability: 2 F, R, X
Fire Rate: 1
Range: 3-30/100/300
Damage: 4D
Game Notes:
Scope: +1D to hit when used for one round of aiming with stock.
Type: Precision blaster rifle
Scale: Character
Skill: Blaster: blaster rifles
Ammo: 100 (match cells), 80 (standard power pack)
Cost: 2,000 (50 for best cells, 30 for standard cells)
Availability: 3, X
Fire Rate: 1
Range: 5-50/150/400 (with match-quality powercells)
4-40/120/350 (with standerd powercells)
Damage: 5D
Game Notes:
Scope: Reduce range, smoke and darkness penalties by 2 steps
(ie: long range becomes short, 4D smoke becomes 2D smoke, etc)
if used for one round of aiming.
Match grade construction: +1D to hit, but also +2D difficulty to
any Blaster Repair rolls. Failure to beat the added penalty means
that it no longer as good as it once was, and the to hit bonus
is forever lost.
Tripod: +1 to hit when used, but that is lost if you switch to
other targets in the same round.
Type: Stun rifle
Scale: Character
Skill: Blaster: rifle
Ammo: 100
Cost: 800 (power packs: 25)
Availability: 2 F, R
Range: 3-30/100/300
Fire Rate: 1
Damage: 4D (stun)
Note: Scope; +1D to hit if used for one round of aiming.
Type: Antipersonnel blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 25 (power pack); Unlimited (power backpack)
Cost: 2,000 (power packs: 100); 500 (backpack power generator)
Availability: 2 or 3, F or R
Fire Rate: 10
Range: 3-25/50/100
Blast Radius: 0-1/3
Damage: 2D*1D/1D*1D
Game Notes:
When this rifle is fired, the blaster bolt goes through a
special crystal that dispersed the bolt in many tiny ones. These
are send out in a small cone. The target and anyone within a
meter gets hit by 2D bolts, within 3 metres by 1D bolts. Every
bolt does 1D damage. The damage is totalled and against this
number the targets must resist.
Scale: Character
Skill: Blaster, Blaster Rifle
Ranges: 3-30/90/280
Damage: 5D
Ammo: 120
Cost: 950 (power packs: 25)
Type: Heavy sniper rifle
Scale: Character
Skill: Blaster: blaster rifles
Ammo: 5
Cost: 4,000 (power packs: 25)
Availability: 3, X
Fire Rate: 1/4
Range: 3-100/350/500
Damage: 8D
Game Notes:
Scope: Reduce range 2 steps (long becomes short, etc.), negates
all smoke and darkness penalties, after 1 round of aiming.
Includes bonuses for bipod.
Skill: Blaster: Blaster Rifle
Range: 0-100/750/2500
Ammo: 6
Cost: 2,000 (power packs: 100)
Damage: 6D+2
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,250 (power packs: 25)
Availability: 2, X
Fire Rate: 1
Range: 4-40/120/350
Damage: 4D+1
Type: Advanced blaster rifle
Scale: Character
Skill: Blaster: blaster rifles
Ammo: 60
Cost: 1,500 (power packs: 25)
Availability: 3, R or X
Fire Rate: 1
Range: 4-40/120/350
Damage: 5D+2
Game Notes:
Scope: +1D to hit if used for one round of aiming. Up to +2D
against lo-lite conditions.
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 15
Cost: 1,500; 250 (bi-pod); 100 (power pack); 250 (sights)
Availability: 2, F or R=20
Fire Rate: 3 (2 with sights)
Range: 3-40/120/350
Damage: 6D
Game Notes:
This weapon has no stun setting. This rifle has a manual
controlled pumping system to press the gas more for better
damage. This causes the low fire rate and high ammo use. Use of
the bi-pod adds +1D to the blaster roll. Use of the sights and
a round preparation will reduces range two levels for any
following shots, but decreases fire rate to 2.
Scale: Character
Skill: Blaster, Blaster Rifle
Ranges: 3-40/120/550
Damage: 5D
Ammo: 100
Cost: 4,000 credits, (power packs: 25)
Scale: Character
Skill: Blaster, Blaster Rifle
Ranges: 3-20/40/80
Damage: 6D
Ammo: 120
Cost: 950 (power packs: 25)
Type: Precision blaster carbine
Skill: Blaster: carbine
Availability: 2, X
Cost: 1,200 (power packs: 25)
Range: 3-30/100/350
Ammo: 100
Damage: 4D+1
Game Notes:
scope: Reduce range, smoke and darkness penalties by
2 steps (ie: long range becomes short, 4D smoke becomes 2D
smoke, etc) if used for one round of aiming.
Type: Precision blaster carbine
Skill: Blaster: carbine
Availability: 1, R
Cost: 1,000 (power packs: 25)
Range: 3-30/100/300
Ammo: 100
Damage: 3D+2
Game Notes:
Scope: Reduces range, smoke and darkness penalties by one step.
Includes bonuses for bipod.
Type: Sniper rifle
Scale: Character
Skill: Blaster: blaster rifles
Ammo: 6
Cost: 6,500 (power packs: 50)
Availability: 3, X
Fire Rate: 1
Range: 5-100/22/450
Damage: 6D (+1D against ray shielding)
Game Notes:
Active targeting system: +3D to hit, can be detected by most
passive light enhancment systems and sensor systems
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,000 (power packs: 25)
Availability: 2, X
Fire Rate: 1
Range: 3-30/100/300
Damage: 5D
Type: Sniper rifle
Scale: Character
Skill: Blaster: rifle
Ammo: 25
Cost: 950 (power packs: 25), 10 (stock extension)
Availability: 2 R,X
Range: 1-25/100/250
Damage: 5D
Game Notes:
Scope: -1 level of range if used for one round of aiming. Short
length of pull: Designed for little people. +3 difficulty if
shooter has normal to long sized arms. Stock extensions
available for 10 credits extra.
Type: Sporting blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 900 (power packs: 25)
Availability: 1, F
Fire Rate: 1
Range: 3-40/120/350
Damage: 4D+1
Game Notes:
If the retractable stock and scope are used for one round of
aiming, the character receives and additional +1D to Blaster.
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,000 (power packs: 25)
Availability: 2, X
Fire Rate: 1
Range: 3-30/100/300
Damage: 5D
Game Notes:
If the retractable stock and scope are used for one round of
aiming, the character receives and additional +1D to Blaster.
Type: Close-quarters combat assault rifle
Scale: Character
Skill: Blaster: blaster rifle, missile weapons: grenade launcher
Ammo: Rifle: 200, grenade launcher: 1
Cost: Not available for sale; black market (new): 2000 for rifle
only (power packs: 50, grenade launcher: 500, grenade: varies
for different types)
Availability: 3, X
Fire Rate: Rifle: - - Grenade launcher: 1
Range: Rifle: 10-50/150/350, Grenade launcher: 20-30/50/80
Damage: Blaster rifle: 5D (semi-auto), 6D (fully-automatic)
Grenade launcher -
1) High explosive: 8D/6D/4D/2D, 2-4/8/10/12
2) Acid Compound (Terridax-101): 10D the first round, 8D
the second, 6D the third,
8D the fourth round (15 meter
area of effect)
3) Fragmentation: 4D+2 each fragemnt, out to 8 m (ammo: 100
fragments)
4) 9*9 Special: Stunned immeadiately, next round incapacitation
begins, knocked out for 20D minutes, area of 6 m
5) Plank gas: 5D over 10D rounds, 13 m area of effect
Scale: character
Skill: Blaster: Blaster rifle
Ranges: 3-100/300/600
Damage: 8D
Ammo: 5
Cost: 3,000 (power packs: 50)
Availability: 2,X
Type: Selective fire blaster rifle
Scale: Character
Skill: Blaster: auto rifle
Ammo: 100
Cost: 1,500 (power packs: 25)
Availability: 3 X
Range: 3-30/100/200
Damage: 4D+2
Game Notes:
Modes: Semi-auto and burst (4 shots/burst)
Type: Squad automatic weapon
Scale: Character
Skill: Blaster: auto rifle
Ammo: 100
Cost: 1,650 (power packs: 25)
Availability: 3 X
Range: 3-25/90/200
Damage: 4D+2
Game Notes:
Modes: Burst (10 shots/burst) or full auto (50 shot/burst)
Scale: Character
Skill: Blaster; Blaster Rifle
Ranges: 3-40/140/380
Damage: 5D
Ammo: 100
Cost: 4,000 credits, (power packs: 100)
Fire Rate: 1
Scale: Character
Skill: Blaster, Blaster Rifle
Ranges: 3-30/110/320
Damage: 4D+2
Ammo: 100
Cost: 1,200 (power packs: 25)
Type: Blaster carbine
Scale: Character
Skill: Blaster: carbine
Ammo: 100
Cost: 900 (power packs: 25)
Availability: 2 R, X
Range: 3-25/50/250
Fire Rate: 1
Damage: 4D+2
Type: Double barreled carbine
Scale: Character
Skill: Blaster: carbine
Ammo: 36
Cost: 900 (power packs: 30)
Availability: 3 X
Range: 3-7/25/50
Damage: Single: 4D, double: 6D+2
Game Note:
When in contact with metal the static builup created by the two
shots is released causing an additional 2D damage.
Type: Heavy carbine
Scale: Character
Skill: Blaster: blaster carbines
Ammo: 100
Cost: 1,000 credits
Availability: 2
Range: 3-25/50/200
Damage: 5D+1
Type: Blaster carbine
Scale: Character
Skill: Blaster: blaster carbine
Ammo: 100
Cost: 800 (power packs: 25)
Availability: 2, F
Fire Rate: 1
Range: 3-20/40/200
Damage: 5D+2
Game Notes:
At long range, add +5 to difficulty.
Type: Quick firing blaster carbine
Scale: Character
Skill: Blaster: carbines
Ammo: 150 (per three power packs)
Availability: 2, F
Body: 1D
Fire rate: 3
Damage: 4D if hit by one shot, 5D if hit by two, 6D if hit by three
Cost: 1,100 (power packs: 25)
Special: No multible action penalty if at same target.
Type: Blaster carbine
Scale: Character
Skill: Blaster: blaster carbine
Ammo: 100
Cost: 900 (power packs: 25)
Availability: 2, F, R, or X
Fire Rate: 1
Range: 3-25/50/250
Damage: 5D
Game Notes:
At long range, increase difficulty by +5
Type: Blaster carbine
Scale: Character
Skill: Blaster: carbine
Ammo: 100
Cost: 900 (power packs: 25)
Availability: 2 X
Range: 3-25/50/250
Fire Rate: 1
Damage: 6D
Game Notes:
Manufactured by SoroSuub, standard issue Imperial Radtroopers
and Storm Commandos. +5 difficulty to hit past 150 meters.
Range: 15 m (max. limit is 22 m for blaster)
Ammo: 80 plus 10 grenades
Cost: Depends on condition, starting price at 892 credits for used rifle
Availability: Standard Commando Weapon (any nearby Weapons Merchant is
likely to have at least one)
Skill: Blaster - Blaster Carbine
Equipment:
Selector Switch, Laser sight, bayonet (optional), Folding
Stock, Grenade Tube (Detachable)
Options:
Grenade: Fires one anti-personnel grenade
Laser: Fires one bolt (Recharge: 1.1 sec.)
Scale: Character
Skill: Blaster, Blaster carbine
Ranges: 3-40/70/110
Damage: 5D+1
Ammo: 100
Cost: 1,100 (power packs: 25)
Type: Assault rifle
Scale: Character
Skill: Blaster: rifle
Ammo: 100
Cost: 15,000 (power packs: 500)
Availability: 4, X
Range: 3-25/50/100
Fire Control: 1D+2
Damage: 8D+1
Game Notes:
The X1 Assault Rifle is a powerful compact weapon. It has the
firepower of a Heavy Repeating blaster yet is smaller than a
blaster rifle. The X1 has fully repeating capabilities giving it
any advantages that a repeating blaster has, including a Fire
Control stat given above.
Type: Selective fire blaster rifle
Scale: Character
Skill: Blaster: repeating blasters
Ammo: 300
Cost: 1,700 (power packs: 50)
Availability: 2, X
Modes: semi-auto, burst (5 shots/burst) and full auto (30 shots/long burst)
Range: 3-30/100/300
Damage: 5D+1
Type: Light repeating blaster
Scale: Character
Skill: Blaster; repeating blasters
Ammo: 25
Cost: 2,000 (power packs: 25)
Availability: 2, X
Range: 3-50/120/300
Damage: 6D
Type: Telescoping, light repeating blasters
Skill: Blaster: repeating blaster
Ammo: 25; Unlimited (power generator)
Cost: 4,500 (power packs: 25)
Availability: 3, X
Fire Rate: 1
Range: 3-30/50/250 (+5 difficulty to hit at long range)
Damage: 6D+1
Game Notes:
Requires one round to lock barrels into firing position. +10
difficulty on all repair and modification rolls.
Type: Rapid-fire blaster blaster
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 25
Cost: 1,000 (power packs: 100)
Availability: 2, F or R
Fire Rate: 7
Range: 3-15/30/50
Damage: 5D
Game Notes:
This blaster shoots, per shot, three bolts out in rapid succession.
For each three a roll must be made. Each shot counts as two
actions instead of one, so a shot is made with an extra -1D.
Type: Rapid-fire blaster rifle
Scale: Character
Skill: Blaster: rifle
Ammo: 100
Cost: 1,500 (power packs: 100)
Availability: 2, F or R
Fire Rate: 10
Range: 3-25/50/75
Damage: 5D
Game Notes:
This rifle shoots per shot three bolts out in rapid succession.
For each three a roll must be made. Each shot counts as two
actions instead of one, so a shot is made with an extra -1D.
Type: Tripod mounted selective fire blaster
Scale: Character
Skill: Blaster: A-WAB
Ammo: Unlimited
Cost: 7,000
Availability: 4, X
Range: 3-75/300/800
Damage: 5D+2
Game Notes:
Modes: semi-auto, burst (10 shots/burst) and full auto (50
shots/long burst)
Type: Two-man heavy repeating blaster
Scale: Character
Skill: Blaster; repeating blasters
Ammo: Power generator only
Cost: 5,000
Availability: 2, X
Range: 3-75/200/500
Damage: 8D
Type: Repeating blaster
Scale: Character
Skill: Blaster: repeating blasters
Ammo: 300
Cost: 1,500 credits (power packs: 25)
Availability: 2, R
Range: 3-30/100/300
Damage: 5D+1
Game Notes:
On constant-fire mode the riot gun fires a burst of 6 blasts per
shot. Once a hit is established, all following shots against
nearby (1 meter) targets are one difficulty lower.
Scale: Character
Skill: Blasters; repeating blasters
Ranges: 3-50/150/400
Damage: 7D+1
Ammo: 40
Cost: 21,500 credits (power pack: 400.)
Type: Heavy anti-infantry weapon
Skill: Blaster: Multi-pulse blaster cannon (-2D if not specialized)
Ammo: 25
Cost: 3,500 Credits
Availability: 3, X
Ranges: 3-50/150/400
Damage: 7D+1
Game Notes:
Due to the weapon's inherent unreliability any rolls of a one on
the wild die when firing causes the Multi-pulse blaster cannon
to jam and shut down. Re-initialising the weapon takes an Easy
Blaster Repair roll and 3 rounds. Due to the weight and
cumbersome nature of the cannon anyone engaged in strenuous
activity (running around, combat, etc.) while carrying the
weapon must make a Moderate Stamina roll every round in which
the weapon is fired or every third round of activity or become
fatigued.
Type: Antipersonnel rapid blaster rifle
Scale: Character
Skill: Blaster: repeating blaster
Ammo: Unlimited (power generator)
Cost: 5,000; 500 (backpack power generator)
Availability: 3, R or X
Fire Rate: 30
Range: 3-10/30/120
Damage: 1D per bolt
Game Notes:
The character carrying this weapon can't dodge because of the
weight of the weapon for it weighs over 10 kilos. When fired
however the player shooting decides how he will split his
Blaster skill. How many dices for shots and how many for
accuracy. (example: blaster skill 7D -> 3D for shots and 4D for
accuracy.) Then roll the shot dice and that is how many shots he
manages to get off. These are evenly spread over the selected
targets.
Multiple targets give no penalties with this rifle. But there is a
seperate roll to hit each target. Every shot does 1D damage.
NOTE: I got this stat from a friend of mine, and he got it somewhere
else, I don't know what's up with the English here, so, sorry.
Type: Medium repeating blaster
Scale: Character
Skill: Blaster: repeating blasters
Ammo: 15; Unlimited (power generator)
Cost: 3,020 (power packs: 25)
Availability: 2, X
Fire Rate: 1
Range: 3-75/150/400
Damage: 7D
Game Notes:
Must make a Moderate Lifting skill roll when firing without
support (either bipod or mount), or suffer a +1D difficulty
penalty due the weight.
This stuff was compiled and some things (I think) were created by Ryan Matheny, I have his permission to have this stuff on my site.
| Armor, Fatigues, and Space Suits
| Blasters
|
General Equipment
|
| Infantry Support Weapons
|
Grenades, Launchers, Explosives, etc
|
| Melee Weapons
|
Slugthrowers
|
Stun Weapons
|
| Various Equipment and Weapons |
Commander Skywalker's Star Wars RPG Post � 1998
http://home.earthlink.net/~tedcushman/lucas/
Lucas Meyers
[email protected]