CHARACTER EQUIPMENT: BLASTERS



  • BLASTER PISTOLS
  • HOLD OUT BLASTERS

  • BLASTER RIFLES


  • BLASTER CARBINES


  • REPEATING BLASTERS

    BLASTER PISTOLS

    Attrael 49HA Hand Blaster

    Model: Attrael Munitions 49HA
    Scale: Character
    Skill: Blaster; Blaster Pistol
    Ranges: 2-5/20/40
    Damage: 6D+1
    Ammo: 20
    Cost: 15,000 credits, (power packs: 500)
    Fire Rate: 2

    These weapons were made during the days of the Old Republic. The quality of the workmanship on an Attrael is unmatched in this age, and those weapons that still survive are highly sought after. Similar in many ways to a Heavy Blaster, the Attrael looks somewhat like a sawed off blaster rifle, with a woodtone durasteel stock, and gold detailing. When the weapon is discharged, it produces a loud roar, audible for almost a kilometer.

    BlasTech DH-17 Imperial Blaster

    Model: BlasTech DH-17
    Type: Blaster pistol
    Scale: Character
    Skill: Blaster: blaster pistols
    Ammo: 100
    Cost: 525 (power packs: 25)
    Availability: 2 X
    Fire Rate: 1
    Range: 3-10/10/120
    Damage: 4D

    An completely unremarkable pistol, the DH-17 is sold only to the Imperial Navy and (to a much lesser degree) Army. It has only one major grace: It is nearly identical to the E11 blaster rifle. The controls and maintenance drills are identical between the two, with many of the parts, including the trigger group and action, interchangeable. It may not be fitted with the barrels for the E-11 and E-14, however.

    BlasTech DL-18

    Model: BlasTech DL-18 Blaster Pistol
    Type: Blaster pistol
    Scale: Character
    Skill: Blaster: blaster pistol
    Ammo: 100
    Cost: 500 (power packs: 25)
    Availability: 1, F, R, or X
    Fire Rate: 1
    Range: 3-10/30/120
    Damage: 4D

    This is the most common weapon in the galaxy. It is popular with urban police forces, traders and anyone else who needs to pack respectable firepower in a compact package. Ownership of these weapons is restricted in many systems.

    BlasTech DL-22

    Model: BlasTech DL-22 Stun Pistol
    Type: Stun pistol
    Scale: Character
    Skill: Blaster: Blaster Pistol
    Ammo: 100
    Cost: 250 (power packs: 25)
    Availability: 4, X
    Range: 3-10/30/120
    Damage: 4D (stun)

    The BlasTech DL-22 stun pistol is the base version of the DL-23 Electro Pulse Pistol (EPP) designed specifically for stunning. It is not widely used, mainly because most blasters have a separate stun setting. The only main advantage of the DL-22 is the low cost. It is most commonly used by poorer street thugs who can't quite afford a real blaster.

    Dl-23 Electro Pulse Pistol

    Model: BlasTech DL-23 EPP
    Type: Blaster Pistol
    Scale: Character
    Skill: Blaster: Blaster Pistol
    Ammo: 100
    Cost: 2,500 (power packs: 100)
    Availability: 4,X
    Range: 3-10/30/120
    Damage: 5D
    Game Notes:
    The weapon fires a stun bolt and normal blaster bolt in rapid succession. When a character is hit with the weapon the stun bolt causes the character to be at -1D Strength for the rest of the round, then the 5D damage from the normal blaster bolt takes effect.

    Dl-24 Pulse Blaster

    Model: BlasTech DL-24
    Type: Pulse blaster pistol
    Scale: Character
    Skill: Blaster: pistol
    Ammo: 50
    Cost: 2,000 (power packs: 25)
    Availability: 4, X
    Range: 3-10/30/90
    Damage: 5D/4D+2/4D

    The DL-24 is a modified version of the DL-23 EPP minus the alternating stun shot. In addition, the actual structure of the gun was changed slightly to insure maximum firepower. The DL-24 fires a pulse instead of a standard bolt which delivers more damage at close ranges than a standard blaster pistol. The only drawback is that the pulse weakens with range.

    DL-30 Compact Blaster Pistol

    Model: BlasTech DL-30 Compact Blaster Pistol
    Type: Small frame blaster pistol
    Skill: Blaster: blaster pistols
    Ammo: 75
    Cost: 500 (power packs: 25)
    Availability: 2 F,R, or X
    Fire Rate: 1
    Range: 3-10/25/60
    Damage 4D

    The BlasTec DL-30 is one of the more popular models around, and one of the hardest to find. It is no less powerful than the DL-18 or Merr-Sonn M-44, but it is smaller. The powercell port has been moved into the butt of the pistol, and fitted with a barrel a little shorter than that of the M-44, giving it a very short overall length. This has made it popular with individuals who carry a concealed sidearm, including CorSec, the Sector Rangers and many bounty hunters. It is also one of the more common sidearms issued to Stormtroopers, and is standerd issue to Imperial Intellignece's Internal Security and Counterintelligence Branches.

    DL-44 Heavy Blaster Pistol

    Model: BlasTech DL-44 Heavy Blaster Pistol
    Type: Heavy blaster pistol
    Scale: Character
    Skill: Blaster: heavy blaster pistol
    Ammo: 25
    Cost: 750 (power packs: 25)
    Availability: 1, F, R, or X
    Fire Rate: 1
    Range: 3-7/25/50
    Damage: 5D

    A blaster pistol is a compromise: it gives the user a lot more firepower, but with very limited range - this is accomplished by draining a lot of energy from the power pack, at the expense of ammo. A heavy blaster pistol is crammed into a standard pistol frame, making it easy to disguise if necessary. These weapons are illegal or heavily restricted in many systems.

    DL-54 Auto Blaster Pistol

    Model: BlasTech DL-54 Special
    Type: Blaster Pistol
    Scale: Character
    Skill: Blaster: Blaster Pistol
    Ammo: 50
    Cost: 1,000 (power packs: 50)
    Availability: 3, R or X
    Range: 3-10/30/120
    Damage: 4D
    Game Notes:
    The character firing the weapon may take two shots without inquiring a multiple action penalty, but after the first two shots multiple action penalties apply.

    DL-87 Deck Clearing Blaster

    Model: BlasTech Firespray DL-87
    Type: Wide field blaster
    Skill: Blaster: deck clearer
    Ammo: 10
    Cost: 100
    Availability: 2, X
    Fire Rate: 1/2
    Range: 1/5/10 meters
    Damage: 5D
    Game Notes:
    This blaster is designed to hit as many targets as possible. Everyone within a 45 degree arc of the firer's front is hit with a successful use. Character's within fire meters of the blast cannot attempt to Dodge; characters six to ten meters away may attempt to Dodge, though all such attempts are at a -1D penalty.

    Deck Clearing Blasters remain in regular use among raiders: pirates often kill their way to a ship's controls, and privateers must often meet lethal resistance with stronger weapons than stunners. Every blaster model in existence has found its way to the hands of raiders at some point. A few blasters are unique to boarders. Like the deck-sweeper stun weapon, the DL-87 was rejected by the Imperial Navy for its slow rate of fire and limited ammunition capacity.

    Bryar Blaster Pistol

    Model: Bryar Blaster Pistol
    Type: Heavy blaster pistol
    Scale: Character
    Skill: Blaster:heavy blaster
    Ammo: 25
    Cost: 930 (power packs: 25)
    Availabilty: 2x
    Fire Rate: 3
    Range: 3-10/30/50
    Damage: 5D+2

    XT-1 Blaster Pistol

    Model: Kashan Industries XT-1
    Type: Blaster pistol
    Scale: Character
    Skill: Blaster: pistol
    Ammo: 100
    Cost: 790 (power packs: 25)
    Availability: 2, F
    Fire Rate: 1
    Range: 3-12/30/110
    Damage: 4D

    While not as powerful as the military issued XT-1a, the XT-1 is Kashan's most popular selling blaster pistol. Along with the infamous BlasTech DL-18, it is one of the most common blaster pistols to be found in the Palvar Sector.

    XT-1a Military Sidearm

    Model: Kashan Industries XT-1a
    Type: Blaster pistol
    Scale: Character
    Skill: Blaster: pistol
    Ammo: 110
    Cost: 900 (power packs: 25)
    Availability: 1, X
    Fire Rate: 1
    Range: 3-7/25/50
    Damage: 4D+1

    The XT-1a is the standard firearm issued to Kashan's private corporate military forces. Generally, only standard Kashan Naval officers and command rank Army officers are issued the XT-1a, whereas naval troopers are issued carbines and the limited numbers of army troopers are given either blaster rifles or repeating blasters.

    XT-2 Extended-Use Blaster

    Model: Kashan Industries XT-2
    Type: Blaster pistol
    Scale: Character
    Skill: Blaster: pistol
    Ammo: 170 (requires two power packs)
    Cost: 900 (power packs: 25)
    Availability: 2, F
    Fire Rate: 1
    Range: 3-10/30/100
    Damage: 4D+2

    The XT-2 is a direct descendant of both the XT-1 and XT-1a blaster pistols. Kashan Industries took the body of the XT-1 and moved the power clip lock 45 degrees upward and onto the side of the gun, adding another on the far side of the weapon so that it may draw from a pair of clips at once. Taking the power amplifier from the XT-1a, Kashan was able to increase the power output slightly, making the XT-2 almost as strong as BlasTech's infamous DL-44 heavy blaster pistol.

    Merr-Sonn "Flash" 4

    Model: Merr-Sonn "Flash" 4
    Type: Heavy blaster pistol
    Scale: Character
    Skill: Blaster: heavy blaster pistol
    Ammo: 30
    Cost: 695 (power packs: 25)
    Availability: 1, F, R, or X
    Fire Rate: 1
    Range: 3-7/25/40
    Damage: 4D+2

    The Merr-Sonn "Flash" 4 is a common heavy blaster pistol found across the galaxy and in the Alliance armed forces. It is merely a cheap rip off of the famous BlasTech DL-44 heavy blaster pistol but packs less of a punch, has a shorter range, but is capable of firing 30 rounds instead of 25.

    Merr-Sonn M-434 DeathHammer

    Model: Merr-Sonn M-434 DeathHammer
    Type: Advanced blaster pistol
    Scale: Character
    Skill: Blaster: blaster pistols
    Ammo: 40
    Cost: 1,500 (power packs: 25)
    Availablity: 3, X
    Fire Rate: 1
    Range: 4-10/30/120
    Damage: 5D+1

    Doing for handguns what the BT EKX-10 and the M-S M-435 is doing for shoulder arms, the M-434 DeathHammer from Merr-Sonn is a very popular pistol with professionals. Rumored to be in service with the Emperor's personal Royal Gaurds, it has a capacity only slightly lower than that found in the DL-44, with the longer range normally associated with light pistols, yet with the power of a full sized rifle. It also has another major selling point: no quirks. Period. It is totally reliable under normal conditions, vacume, under water, and even has a 75% relaibility rate in a class 4 radiation zone.

    Merr-Sonn M44

    Model: Merr-Sonn M44 Blaster Pistol
    Type: Blaster pistol
    Scale: Character
    Skill: Blaster: blaster pistols
    Ammo: 110
    Cost: 480 (power packs: 25)
    Availability: 1, F,R or X
    Range: 3-10/30/110
    Damage: 4D

    Slighty smaller than the DL-18, it is just as popular. The second most common pistol in service, it is prefeered by fighter pilots, tank crews and others that need a slightly more compact weapon, the Merr-Sonn M44 is top quality pistol, easily equal in build and reliabilty to it's BlasTech competitor.

    SoroSuub FastShot

    Model: SoroSuub FastShot
    Type: selective fire blaster pistol
    Scale: Character
    Skill: Blaster: blaster pistols
    Ammo: 100
    Cost: 850 (power packs: 25)
    Availability: 3, X
    Fire Rate: up to 5
    Range: 3-10/50/150
    Damage: 3D+2

    A compact piece of ordinance, the FastShot is designed to be used by those you need a LOT of firepower in a small package. Although it's bolt is a little underpowered by most standards, a burst from this puppy will drop nearly anything at point blank range. As such, it has become popular with some body guard organizations and counter-terrorist/hostage rescue teams. Following the basic lines of the traditional blaster pistol, the FastShot differs from he traditional control placement, with the safety being located above the trigger itself, and has ambidextrous levers.

    Yaeger Service Sidearm

    Model: Yaeger Central Munitions RR-4 Personal Sidearm
    Scale: Character
    Skill: Blaster, Blaster Pistol
    Ranges: 3-10/25/110
    Damage: 4D
    Ammo: 150
    Cost: 500 (power packs: 35)

    The standard weapon of the Yaeger ground troops, the RR-4 has decent ranges and a fairly large power pack, making it a very popular weapon among the troopers, though there are no regulations regarding the weapons that Yaeger soldiers carry, and many chose other weapons.

    BLASTER CARBINES

    HOLDOUT BLASTERS

    BlasTech Last Resort

    Model: BlasTech Last Resort
    Type: Microblaster
    Scale: Character
    Skill: Blaster: hold-out blasters
    Ammo: 4
    Cost: 300
    Availability: 2, R or X
    Fire Rate: 1
    Range: 1/2/5
    Damage: 2D+1
    Game Notes:
    Very Difficult Search roll of characters or sensors to locate through active measures, Heroic for passive searches.

    The Last Resort microblaster is a marvel of engineering. Designed for those that must always be armed, but can not reveal that they are armed, even to those security officials who run the check point, the Last Resort is nearly undetectable to an active sensor search or frisk, and invisible to passive sensors. A four shot, ultra short range weapon, the Last Resort is common with couriers and corporate agents. There is even a Kewokian Monkey-Lizard in the employ of the Rebellion who uses an upgraded one as a sidearm (this a rumor only, and should be taken with a grain of salt). To minimize size, the powercell is internally mounted as a piece of the frame, and the gas chamber hold just enough gas for four shots. After these are expended, it must be refilled by the user, which costs around 60 credits from a certified BlasTech dealer or service shop.

    BlasTech Persuader

    Model: BlasTech Persuader
    Type: Hold-out blaster
    Scale: Character
    Skill: Blaster: hold-out blasers
    Ammo: 5
    Cost: 430 (power packs: 25)
    Availability: 2, R or X
    Fire Rate: 1
    Range: 2-4/5/10
    Damage: 4D

    The Persuader is a compact, yet quite powerful blaster pistol designed as a backup and concealed carry weapon for those who can not afford to use a lesser weapon. Being only 16.8cm long, 2.3 cm wide and 10.2cm high, this five shot powerhouse produces wounds equal to the much larger DL-18. It has been engineered to accept a wide variety of sighting accessories, with integral mounting rails in fornt of the trigger guard. As a BlasTech product, it has been designed with the utmost in reliability, accuracy, and ease maintenance in mind. It is being evaluated by several law enforcement agencies, including the Corellian Security Force, and the Imperial Scout Trooper Legions.

    BlasTech Stinger

    Model: BlasTech Stinger
    Type: Low-power holdout blaster
    Scale: Character
    Skill: Blaster: hold-out blasters
    Ammo: 12
    Cost: 250 (power packs: 25)
    Availability: 2 F,R,X
    Fire Rate: 1
    Range: 2-4/8/12
    Damage: 2D+1

    Built on the same frame, and sharing many of the same parts, as the Persuader, the Stinger is a popular, less lethal choice in many areas. Firing a very weak beam that succeeds only in stinging the opponent, it has become popular with citizens in areas were owning a weapon is forbidden, are faced with a daily criminal threat and cannot afford to go around leaving bodies for police to find. It has, with extensive modification to the energizing system, had some interest from couriers, as it has an incredible ammunition capacity for such a small weapon.

    Budgetline 3.0/12

    Model: Budgetline 3.0/12
    Type: Cheap holdout blaster
    Skill: Blaster: holdout
    Ammo: 6
    Cost: 250 (power packs: 25)
    Availability: 2 R,X
    Range: 1-2/4/12 (+5 difficulty to hit past 8m)
    Damage: 3D

    Like all Budgetline models, the 3.0/12 is a piece of crap. It has few saving graces, except that it is common, cheap, sterile (untraceable), disposable and safe (unlike some others). It has been found with criminals, illegally armed and poor civilians, and covert operatives that need disposable weapons or must find them cheaply just before the operation. It is most popular with those poor souls, who for whatever reason, must live in scumholes so scary that even Imperial Stormtroopers afraid to go into in less than platoon strength- during the daytime (at night, you're on your own). It has the drawbacks of poor sights, horrible human engineering, cheap construction and a formidable trigger pull. Still, in a firefight, you can't always be choosy.

    Merr-Sonn Q2

    Model: Merr-Sonn Munitions' Q2 Hold-Out Blaster
    Type: Concealable blaster
    Scale: Character
    Skill: Blaster: hold-out blaster
    Ammo: 6
    Cost: 275 (power packs: 25)
    Availability: 2, R or X
    Fire Rate: 1
    Range: 3-4/8/12
    Damage: 3D

    Small enough to be hidden in the hand of a human, hold-out blasters are common in urban areas with strict weapon controls and among undercover agents. Hold-out blasters require custom designed power packs and only hold enough blaster gas for a few shots. They are illegal or closely regulated in most systems. Many systems, however, look on them as a "self-defense" alternative to the more powerful types of personal weapons available.

    Merid FF-4

    Model: Merid Weaponry ff-4 Hold Out Special
    Scale: Character
    Skill: Blaster, Hold out blaster
    Ranges: 3-10/20/40
    Damage: 4D
    Ammo: 10
    Cost: 3,950 (power packs: 100)

    One of the finest hold outs on the market, the Merid special is out of the range of most customers. Small, light, hand tooled with exceptional workmanship, a Merid special is a work of art, and those that own them appreciate that.

    SoroSuub Redemptor

    Model: SoroSuub Redemptor
    Type: Specialized hold-out blaster
    Scale: Character
    Skill: Blaster: hold-out
    Ammo: 6
    Cost: 950
    Availability: 4,X
    Fire Rate: 1
    Range: 3-8/12/20
    Damage: 5D
    Game Notes:
    The Redeptor is almost silent in operation.

    Suicide Special

    Model: Typical Suicide Special
    Type: One-shot holdout blaster
    Scale: Character
    Skill: Blaster: hold-out blasters
    Ammo: 1 (non-reloadable)
    Cost: 70
    Availability: 2, X
    Range: 1-2/4/10
    Damage: 4D
    Game Note:
    If Wild Die rolls "1", weapon explodes, doing 5D damage to the shooter.

    These are made by many underground manufactures, but they all have basic capabilities. They are, simply put, trash that posses nearly as much danger to the user as the target. They are, however, popular due to their disposable nature and total untraceability. The fact that they are single shot weapon is not a problem to most couriers, who really only need one shot (destroy the package). The fact that they are such pieces of trash means that if it must be ditched, there really is no money lost. Their cheapness is also a big consideration to the destitute, indigent and poor, along with criminals.

    BLASTER RIFLES

    Advanced Particle Emitter Blaster Rifle (SW-APE)

    Model: Stysor/Westin Advanced Particle Emitter Blaster Rifle
    Type: Blaster Rifle
    Scale: Character
    Skill: Blaster: Blaster Rifle
    Ammo: 100
    Cost: not for sale (original list price: 2500)
    Availability: 3, R or X
    Fire Rate: 1
    Range: 3-50/150/400
    Damage: 5D+2
    Game Notes:
    No longer for sale, the SW-APE is technically a modified blaster rifle. Although the rifle's exterior housing may appear much the same, the SW-APE's interior is a different story, having been almost complete rebuilt to house the modifications. Therefore no two APEs are exactly the same, each individualized by the parts used in construction and the skill and artistry of the gunsmith doing the work. The process is delicate and the cost for parts runs around 3000 credits (including the rifle shell); the gunsmith's time tends to cost at least as much if not more. The construction requires two successful TEC skill rolls: the first is a Difficult Blaster Repair roll for the physical modifications and the second is a Very Difficult Computer Programming/Repair roll for the microprocessor which controls the prismatic crystal housing.

    A joint venture of Stysor Arms and the Westin Corporation, the SW-APE was designed to be a portable alternative to heavier squad support weapons such as repeating blasters. Effectively reinventing the blaster rifle, Stysor redesigned the blaster chamber's prismatic crystal housing and galvern pattern to boost the static pulse output from the weapon's actuating module. Westin contributed a microprocessor engineered to refocus and cool the crystal filter to prevent overloads in the static pulse field. The resulting rifle had greater power and superior range to standard rifles. Due to a complex design and need for high quality crystals in the blaster housing, the SW-APE proved to be prohibitively expensive and the Old Republic cancelled the contract before mass production could begin.

    However, several prototypes found there way into the black market where a few canny gunsmiths reverse engineered the weapon and began constructing their own, using the closely guarded secrets of its design. Nicknamed "Southwest Ape", the SW-APE became popular with mercenaries and assassins who could afford the expense of the rifle's construction.

    Although the SW-APE is not currently mass produced, SoroSuub is said to have begun incorporating many of the APE's advancements into their latest designs, notably the custom built blaster carbines of elite Imperial Stormcommando units.

    Anti-Personnel Blaster

    Model: Darkwood/Cracken Anti-Personnel Blaster Rifle
    Type: Anti-Personnel Blaster
    Scale: Character/Speeder
    Skill: Blaster: anti-personnel rifle
    Ammo: 100 , 10 , 4
    Cost: 4,800 [power pack: 50]
    Availability: 4, X
    Range: 3-30/70/150
    Damage: 5D , 7D , 6D+2 Speeder

    The anti-personnel blaster rifle was developed by General Airen Cracken and Captain Landon C. Darkwood to give ground troops an advantage over the average Imperial Army Trooper. This gun contains several X-Citers within the housing, along with a larger gas intake chamber. This allows the release of much more powerful energy blasts, at the cost of reduced ammunition.

    Game Notes: This blaster can be used just like any other normal blaster pistol. Upon switching to semi-auto, the firer suffers a +10 penalty to hit due to recoil. Furthermore, the semi-auto mode sucks up ten shots with every pull of the trigger. The full-auto mode has a +15 penalty to hit, and uses 25 shots per trigger pull. A stock is available that will reduce recoil penalties to +5 and +10 respectively, but require a "bench-rest" position and a round to prepare. Note that if you spend a round bracing yourself for the recoil, you don't get the +1D bonus to Blaster skill to hit. This weapon is good for anti-infantry assaults, if you are willing to keep still. If a mishap is rolled while using the blaster in full- or semi-auto mode, roll 1D. on a result of 1-2, the gun's gas chamber explodes, giving the firer and anyone behind him/her for 2 meters 6D Character-scale damage.

    Bi-Barrel Blaster Rifle

    Model: Orifice Weopons Design's Bi-Barrel Blaster Rifle
    Type: Duel Barrel Blaster
    Scale: Character
    Skill: Blaster
    Ammo: 30 for each barrel
    Availability: 2, X
    Fire Rate: 2 (one with each barrel)
    Range: 3-30/70/150
    Damage: 4D
    Cost: 1,500 (power clip: 50)
    Note: No multiple action penalties if firing at the same target.

    BlasTech A280

    Model: BlasTech A280 Blaster Rifle
    Type: Blaster rifle
    Scale: Character
    Skill: Blaster: blaster rifle
    Ammo: 100
    Cost: 1,400 (power packs: 25)
    Availability: 2, X
    Fire Rate: 1
    Range: 4-40/120/300
    Damage: 5D+2

    The A280 is reputed to be the best armor-piercing rifle available anywhere in the galaxy. At medium range, it has been known to cut a fully-armored Imperial stormtrooper nearly in half. Still, when used during the Imperial assault on Hoth, the A280 failed top performance, but still put more than a fist-sized dent in the armor of the Imperial walkers.

    AT-1 Heavy Blaster Rifle

    Model: BlasTech AT-1 Heavy Blaster Rifle
    Type: Heavy blaster rifle
    Scale: Character
    Skill: Blaster: heavy blaster
    Ammo: 100
    Cost: 3,780 (power packs: 25)
    Availability: 3, X
    Ranges: 3-75/200/350
    Damage: 6D

    BlasTech E11

    Model: BlasTech E11 Blaster Rifle
    Type: Blaster rifle
    Scale: Character
    Skill: Blaster: rifle
    Ammo: 100
    Cost: 1,000 (power packs: 25)
    Availability: 2 R,X
    Fire Rate: 1
    Range: 3-30/100/300
    Damage: 5D
    Game Notes:
    Scope: +1D to hit when used for one round of aiming with stock Also manufactured by SoroSuub (under the names Stormtrooper One for Imperial Sales and Freedom One for New Republic sales) and Merr-Sonn (under the name ISR-1 [Imperial Standard Rifle #1]). Neither of these companies sell them on the civilian market.

    The BlasTech E11 .25cm Bore Rifle raised a storm of controversy when it was first released. The brain child of G.W. Patchett was, at the time, the first true rifle in a carbine sized frame, and has remained the standard by which others are judged. Baptized in flame during the closing days of the Clone Wars, it is one of the most popular rifles of all time, with over 70 billion having been produced.

    The basic E-11 can be found almost anywhere. It is the standard issue weapon of the Imperial Stormtrooper Corp, and one of the most common issue rifles in the Imperial military and the Corporate Sector's ESPOs. They are also in high demand (although heavily regulated) for civilian and corporate sales, along with a brisk trade in them on the underground market.

    It has proven to be a highly versatile design, spawning a wide number of variations. To make up for the high demand for these weapons, BlasTech has authorized SoroSuub and Merr-Sonn to manufacture them under licence (for about 10% of the profit). These three manufacturers are found mixed indiscriminately across the Empire in Imperial stocks. In addition to these, several specialized designs have been spawned.

    The basic E11 is 43.8cm long (with stock folded), and weighs 2.6 kilograms. The powercell housing opens on the left side of the action housing, above the trigger, giving the E11 a very low profile (useful when shooting prone or from a barracade), with a standerd powercell providing 100 shots. The blaster gas chamber contains sufficent supplies for thirty powercells. All moving and/or metal parts are fitted with a corrosion-proof, vaccume-rated, dry lubricant. The top of the reciever has a universal, quick detach sight rail, which comes from the factory mounted with a light, ring recticle, 2x optical scope. The basic, three piece folding stock rides along the left side, under the powercell. When ordering from the factory, one may specify that they wish a fixed stock or a one-piece, right-folding stock at no extra cost.

    BlasTech E11/C

    Model: BlasTech E11/C Blaster Rifle
    Type: Shortened blaster rifle
    Scale: Character
    Skill: Blaster: rifle
    Ammo: 100
    Cost: 1,100 (power packs: 25)
    Availability: 2 R,X
    Fire Rate: 1
    Range: 3-30/100/300
    Damage: 5D
    Game Notes:
    Scope: +1D to hit when used for one round of aiming with stock. +5 Difficulty to hit targets past 200 meters.

    The E-11/C, or Compact, was originally produced as a slightly more compact than the basic E-11. Being only about 3cm shorter, and noticeably less accurate, it has never really caught on within the Empire, and can be found in small numbers with mercenary outfits and constabularies. Because of the reduction in the length of the barrel, the main strut of the stock has also been shortened, making it less comfortable for even average sized shooters to use.

    BlasTech E11/F

    Model: BlasTech E11/F Blaster Rifle
    Type: Selective-fire blaster rifle
    Scale: Character
    Skill: Blaster: (auto) rifle
    Ammo: 100
    Cost: 1,500 (power packs: 25)
    Availability: 2 X
    Fire Rate: 1
    Range: 3-30/100/300
    Damage: 5D
    Game Notes:
    Scope: +1D to hit when used for one round of aiming with stock. Can be fired single-shot and in short (3 blasts) and long (10 blasts) bursts. Alternate trigger group allows single shot and 6-round bursts. No price difference.

    The selective fire member of the E11 family, with the primary differences being a pair of additional positions on the trigger group. Early test results showed that the standard barrel was too light to deal with the extra heat produced by extended automatic fire, so a heavy barrel assembly with a extra cooling systems was designed. (This barrel was later used on the E11/H.) While it is not as widely used as other exotic members of the family, the E-11/F is still in production and in use with the Empire, CSA and others, both as an individual and support weapon. It has spawned the heavier ES-23, which is more suitable for the heavy fire support role.

    BlasTech E11/H

    Model: BlasTech E11/H Blaster Rifle
    Type: Blaster rifle
    Scale: Character
    Skill: Blaster: rifle
    Ammo: 100
    Cost: 1,400 (power packs: 25)
    Availability: 2 X
    Fire Rate: 1
    Range: 3-30/100/250
    Damage: 5D+2
    Game Notes:
    Scope: +1D to hit when used for one round of aiming with stock.

    The E11/H is variant of the venerable BlasTech E11. Intended to provide greater anti-vehicle protection to the basic squad, it has been adopted for use by the Imperial Army in areas were dangerous predators have taken a liking to human flesh. It uses the same frame as the E11, but the 3mm bore barrel is about three centimeters longer, and about five millimeters thicker. It is as powerful as the much larger A280, but to keep the boosted systems small enough, bolt cohesion had to be sacrificed, giving the E11/H a 50 meter range deficit in comparison to the standard E11.

    BlasTech E11/L

    Model: BlasTech E11/L Blaster Rifle
    Type: Blaster rifle
    Scale: Character
    Skill: Blaster: rifle
    Ammo: 100
    Cost: 1,300 (power packs: 25)
    Availability: 2 R, X
    Fire Rate: 1
    Range: 3-30/100/350
    Damage: 4D+1
    Game Notes:
    Scope: +1D to hit when used for one round of aiming with stock.

    The E11/L variant of the E11 is a sacrifice of impulse throughput for beam cohesion. Made to compete with such weapons as the Merr-Sonn G8 and the DDC Lightsport, the E11/L is in use with some of the Sharp- shooter units of the Imperial Army, and is in limited use with forces assigned to wide, open areas of terrain. The barrel is the similar in thickness to the standard barrel, but is slighly longer.

    BlasTech E11/M

    Model: BlasTech E11/M Blaster Rifle
    Type: Sharpshooter's blaster
    Scale: Character
    Skill: Blaster: rifle
    Ammo: 100
    Cost: 1,500 (power packs: 25)
    Availability: 3, X
    Range: 4-40/120/300
    Fire Rate: 1
    Damage: 5D
    Note: Scope; +1D to hit if used for one round of aiming.

    The E11/M is variant of the venerable BlasTech E11. The rifles start life as production E11s, but show a certain degree of accuracy over and above what is normally expected during test firing. These are later test-fired from a machine rest to prove that the accuracy was actually due to the rifle, not the shooter. From here, they are fitted with the long barrel and fixed stock found the H11 (the weaker, sporting version of the E11). They are similar in almost every way to the standard E11, they just are a little more accurate. These are being fielded by the Empire as platoon level special weapon, in an attempt to minimize the danger of Rebel marksbeings. In reality, this idea is quite misguided and rather useless, but is still quite a good rifle.

    BlasTech EE-6 Blaster Rifle

    Model: BlasTech EE-6 Blaster Rilfe
    Type: Heavy blaster rifle
    Scale: Character
    Skill: Blaster: blaster rifles
    Ammo: 50
    Cost: 1,450 (power packs: 25)
    Availability: 3, R or X
    Fire Rate: 1
    Range: 3-25/100/250
    Damage: 6D
    Game Notes:
    Scope and stock: +1D to hit if used for one round of aiming

    The prefered weapon of the Master Hunter Boba Fett, the EE-6 is an older model of rifle, but a very powerful one. Avialable with either a folding or fixed stock, it is relatively short when compared with other weapons of this power class, such as our DLT-19. The folding stock version is only about 7% larger than our E11 rifle, which is noted for it's almost carbine-like qualities. The fixed stock is more popular, as it has a "badder", sawed off look to it. Not to mention that it is the version that Hunter Fett is almost always pictured with (that guy does more free advertising for the arms companies than anyone else in the past century).

    BlasTech EKX-10 Blaster Rifle

    Model: BlasTech EKX-10 Blaster Rifle
    Type: Advanced blaster rifle
    Scale: Character
    Skill: Blaster: blaster rifles
    Ammo: 100
    Cost: 1,750 (power packs: 25)
    Availability: 2, X
    Fire Rate: 1
    Range: 4-40/120/350
    Damage: 5D
    Game Notes:
    Advanced design: All maintence and repair rolls are +5 difficulty, all modifaction rolls are +10 difficulty and +10% cost and time.

    Combining the technology pioneered in the A280, EE-6 and Sharpshooter V rifles, the EKX-10 is the first rifle of the next generation. Designed to hit harder than almost any other rifle in it's range class, and have higher ammunition capacity than it's closest competitiors, the EXK-10 is being evaluated for service with select branches of the Stormtrooper Legions, including the Cold Assualt legions.

    BlasTech H11

    Model: BlasTech H11 Blaster Rifle
    Type: Sporting blaster rifle
    Scale: Character
    Skill: Blaster: rifle
    Ammo: 100
    Cost: 900 (power packs: 25)
    Availability: 2 F, R, X
    Fire Rate: 1
    Range: 3-30/100/300
    Damage: 4D
    Game Notes:
    Scope: +1D to hit when used for one round of aiming with stock.

    The H11 was produced to meet the requests by numerous veterans-turned- settlers for a sporting version of their E11 service rifle after the Clone Wars. To stay within the growing number of regulations concerning the private ownership of energy weapons, there were numerous internal changes. Not enough to require different maintenance procedures, just enough so the that the more powerful military-issue components couldn't be used. The a long, 1.5mm bore barrel and an integral, thumbhole-type stock added, bring the overall length up to 90cm. The stock is hollow, and has a small storage area, which is often used to house a spare powercell, a cleaning kit and a few survival essentials. Even with those changes, BlasTech has not skimped on the time proven E11 ruggedness. It has not only been a hot seller among those who used to wear uniforms, many Imperial-backed and -formed planetary militias use the H11 as their basic rifle, and it has been popular with younger folks on the frontier, who value it for the "military" look combined with the sensible options it provides.

    BlasTech P11

    Model: BlasTech P11 Blaster Rifle
    Type: Precision blaster rifle
    Scale: Character
    Skill: Blaster: blaster rifles
    Ammo: 100 (match cells), 80 (standard power pack)
    Cost: 2,000 (50 for best cells, 30 for standard cells)
    Availability: 3, X
    Fire Rate: 1
    Range: 5-50/150/400 (with match-quality powercells) 4-40/120/350 (with standerd powercells)
    Damage: 5D
    Game Notes:
    Scope: Reduce range, smoke and darkness penalties by 2 steps (ie: long range becomes short, 4D smoke becomes 2D smoke, etc) if used for one round of aiming.
    Match grade construction: +1D to hit, but also +2D difficulty to any Blaster Repair rolls. Failure to beat the added penalty means that it no longer as good as it once was, and the to hit bonus is forever lost.
    Tripod: +1 to hit when used, but that is lost if you switch to other targets in the same round.

    The P11 is a true sharpshooter's weapon, but based off the E11 infantry rifle. This extends only as far as the rough appearance and the general maintenance procedure. It is nearly 50% longer than the E11/M, and much more accurate. Using specially made "match" powercells from BlasTech, it has a maximum range a full third greater than the E11, without loosing on-target energy or capacity. For emergencies, standard powercells amy be used, but they are not as efficient as the match-grades, nor are they powerful enough to give you the range you are used to. It is interesting to note that the performance change is not replicated in other weapons just be using these specialized powercells.

    It uses a heavy, fixed stock that can be adjusted for a perfect fit to the shooter. Similar adjustability exists in the redesigned pistol grip, that has a significant swell at the base of it, to lessen hand fatigue during long periods "on target". There is a gap of three millimeters between the barrel and forearm, so that the barrel's harmonics are not disrupted. In fact, there is only one place that the barrel is touched by anything, and that is were it fits into the receiver. The entire trigger group and interior workings have been precision fitted to each other, with tolerances of plus/minus 0.0001 millimeters being the norm in some locations. It is topped with the excellent scope from the Sharpshooter V, and may be used with a heavy tripod that supports the full weight of the weapon.

    The P11 is in special issue with elite units of the Empire, the Sector Rangers and some local police agencies, such as CorSec. This accuracy has made it one of the choice weapons for dealing with hostage takers and barricaded scum. Too delicate for standard field use, it comes with a heavy durasteel case (Body: 6D character scale, about 25 kilogram filled) for transportation. This holds the P11, the tripod and a half a dozen match- grade powercells. It is heavily padded, with the entire package having a 90% survivability rating if dropped from an altitude of 100m onto bedrock on a standard gravity world.

    BlasTech S11

    Model: BlasTech S11
    Type: Stun rifle
    Scale: Character
    Skill: Blaster: rifle
    Ammo: 100
    Cost: 800 (power packs: 25)
    Availability: 2 F, R
    Range: 3-30/100/300
    Fire Rate: 1
    Damage: 4D (stun)
    Note: Scope; +1D to hit if used for one round of aiming.

    The S11 is intended for police and civilian needs. Designed from the modified inner workings of the H11, the S11 is incapable of being readily converted to a lethal weapon. It retains the folding stock and short barrel of the E11, but they use the same mounting systems as the H11, making more suitable in the eyes of the Empire for non-military possession. However, to prevent "odd things from happening", the 1.8mm bore barrel will not change with any other member of the E11 family. Originally intended for riot control and suspect apprehension, it has also been used by the Empire as a training rifle, and by civilians as a defensive weapon, especially in open areas, such as cattle country.

    Crystal Blaster Rifle

    Model: Saldorian Armory CHG-4 Crystal Blaster Rifle
    Type: Antipersonnel blaster rifle
    Scale: Character
    Skill: Blaster: blaster rifle
    Ammo: 25 (power pack); Unlimited (power backpack)
    Cost: 2,000 (power packs: 100); 500 (backpack power generator)
    Availability: 2 or 3, F or R
    Fire Rate: 10
    Range: 3-25/50/100
    Blast Radius: 0-1/3
    Damage: 2D*1D/1D*1D
    Game Notes:
    When this rifle is fired, the blaster bolt goes through a special crystal that dispersed the bolt in many tiny ones. These are send out in a small cone. The target and anyone within a meter gets hit by 2D bolts, within 3 metres by 1D bolts. Every bolt does 1D damage. The damage is totalled and against this number the targets must resist.

    Heavy Assault Blaster Rifle

    Model: Blascore 14 Heavy Assault Blaster Rifle
    Scale: Character
    Skill: Blaster, Blaster Rifle
    Ranges: 3-30/90/280
    Damage: 5D
    Ammo: 120
    Cost: 950 (power packs: 25)

    This weapon is fairly new, having been introduced after the Battle of Endor. Slightly less powerful than the Stormtrooper 1, the Blascore 14 is far more rugged, capable of being subjected to just about any conditions without losing much in the way of performance. The slightly larger clip and lower price have done much to make this weapon a great favorite among those that have recently been allowed to rearm, after a long Imperial occupation.

    SX-451 Heavy Sniper Rifle

    Model: Merr-Sonn SX-451 Heavy Sniper Rifle
    Type: Heavy sniper rifle
    Scale: Character
    Skill: Blaster: blaster rifles
    Ammo: 5
    Cost: 4,000 (power packs: 25)
    Availability: 3, X
    Fire Rate: 1/4
    Range: 3-100/350/500
    Damage: 8D
    Game Notes:
    Scope: Reduce range 2 steps (long becomes short, etc.), negates all smoke and darkness penalties, after 1 round of aiming. Includes bonuses for bipod.

    The Merr-Sonn SX-451 is one of the premier heavy sniper rifles on the market today, it is closer to a piece of light artillery than it is to a personal weapon. The mission of the SX-451 is to destroy materiel, vehicles and crew served weapons from a distance, usually outside of the enemy's perimeter. It is also being used by law enforcement authorities to neutralize armed criminals who have taken cover behind cover capable of stopping a lesser shot, to destroy explosive devices where they lay and to disable a felon's escape vehicle. Having the range and power of the famous E-WEB heavy repeating blaster, the SX-451 is not a small weapon, nearly two meters long and 15 kilograms in weight, making unsuitable for all but a few, specialized, select missions.

    For transportability, the rifle breaks down into four pieces (barrel and scope, bipod, action, and stock), and packs into a case or a specially built packframe. Reassembly take about a minute, with no special tools, just a credit chip, screwdriver or similar item. The scope is built under license from BlasTech, as it utilizes the thermal, UV and passive light enhancement composite image systems found in the Sharpshooter V, while improving on the haze and smoke filters. Unfortunately, due to the power, the capacitors in the trigger group must be quite powerful, but compact for portability. The trade off with this is a 20 second recharge time on the firing mechanism. But all things considered, you really don't need to hit a target twice for it to stay still.

    500 Series LRB

    Model: ArCTec 500 Series LRB
    Skill: Blaster: Blaster Rifle
    Range: 0-100/750/2500
    Ammo: 6
    Cost: 2,000 (power packs: 100)
    Damage: 6D+2

    If neccessity is the mother of invention, then ArcTec is the father. For years, ArCTec has answered the call of many planetary militias to develop weapons to fit individual needs due to situations created by external forces, internal forces, or even the forces of nature! Take for example the submarine inhabitants of Gloophod Prime, for whom ArCTec developed the Scampy 600 series - blaster artillery weapons capable of wet and dry firings into wet or dry environs. Listed below are some of the most recent developments coming from ArCTec's primary manufacturing facility...

    The ArCTec LRB series was developed for use by the Talenn Initiative Alliance during the Talenn Civil War. With the Talenn dictatorship utilizing saturation weaponry from airborn vehicles, the TIA nearly bankrupted themselves to have ArCTec develop efficient and accurate long-range weaponry. The initial 300 series proved to be useful in taking down single targets from safe distances, but utilized a poor targetting system. The 400 series didn't show an extended range, but was fitted with an upgraded targetting system allowing for accurate targetting to a maximum distance of 2.5 kilometers away, over a kilometer further than the 400 series could fire. The 500 series, shown here, has taken advantage of the advanced targetting system and is capable of striking targets up to 2500 meters away.

    Merr-Sonn G8

    Model: Merr-Sonn G8 Blaster Rifle
    Type: Blaster rifle
    Scale: Character
    Skill: Blaster: blaster rifle
    Ammo: 100
    Cost: 1,250 (power packs: 25)
    Availability: 2, X
    Fire Rate: 1
    Range: 4-40/120/350
    Damage: 4D+1

    The Merr-Sonn G8 blaster rifle trades strength for range. The added range of the G8 has made it popular among some sharp shooters and infantry.

    Merr-Sonn M-435 DeathSledge

    Model: Merr-Sonn M-435 DeathSledge
    Type: Advanced blaster rifle
    Scale: Character
    Skill: Blaster: blaster rifles
    Ammo: 60
    Cost: 1,500 (power packs: 25)
    Availability: 3, R or X
    Fire Rate: 1
    Range: 4-40/120/350
    Damage: 5D+2
    Game Notes:
    Scope: +1D to hit if used for one round of aiming. Up to +2D against lo-lite conditions.

    The companion longarm of the new M-434 DeathHammer pistol, the DeathSledge is actually meant to be a basic grunt rifle. At this time, however, it is seeing service mostly as a sharpshooter and marksman's rifle. It has the longer range normally associated with less powerful weapons, the throughput of the famous A280 and is tougher than a pourstone brick, topped with an excellent, passive light enhancing scope. The only real drawbacks are the price (and this is due to the cutting edge technology incorporated in the weapon) and the energy consumption rate. This last is unavoidable at this time, but later variants of the design expect to improve in this area as the technology involved improves. Personally, I think the price is well worth it. The only rifle on the market that comes close to the M-435 in all areas is the BlasTech EKX-10. Definantly a rarified circle.

    Prax Sniper Rifle

    Model: Prax Arms Model AFD-43 "Sniper"
    Type: Blaster rifle
    Scale: Character
    Skill: Blaster: blaster rifle
    Ammo: 15
    Cost: 1,500; 250 (bi-pod); 100 (power pack); 250 (sights)
    Availability: 2, F or R=20
    Fire Rate: 3 (2 with sights)
    Range: 3-40/120/350
    Damage: 6D
    Game Notes:
    This weapon has no stun setting. This rifle has a manual controlled pumping system to press the gas more for better damage. This causes the low fire rate and high ammo use. Use of the bi-pod adds +1D to the blaster roll. Use of the sights and a round preparation will reduces range two levels for any following shots, but decreases fire rate to 2.

    Another example of Prax handiness, this is a special modified blaster rifle. Because of the special manual pumping system damage and range are greatly increased. The result is a long range rifle for the "one shot, one kill" method. It is perfect for those situations where there are to many minions or any hostages around. A separate bi-pod can be attached to increase accuracy. Special sights are also available that can make the target look much closer and so increase accuracy at long range.

    FF-3000 Reticular Blaster Rifle

    Model: Reticular Inc. FF-3000 Rifle
    Scale: Character
    Skill: Blaster, Blaster Rifle
    Ranges: 3-40/120/550
    Damage: 5D
    Ammo: 100
    Cost: 4,000 credits, (power packs: 25)

    This weapon is not a regular part of the New Republic arsenal, though it's combat effectiveness has raised the question that it perhaps should be. The high cost of the weapon has always been an effective answer to that question, especially during the budget wars of modern times.

    Modified Heavy Assault Blaster

    Model: Modified Blascore 14 Heavy Assault Blaster Rifle
    Scale: Character
    Skill: Blaster, Blaster Rifle
    Ranges: 3-20/40/80
    Damage: 6D
    Ammo: 120
    Cost: 950 (power packs: 25)

    This is one popular modification made to the Blascore 14. The rifle barrel is removed, leaving the user with what is essentially a heavy blaster carbine, with rather poor shot control. Still, sawed offs are easy to conceal, and actually cause heavier damage at short range, do to the wider dispersion of the blaster bolt.

    Sharpshooter V

    Model: BlasTech Sharpshooter V
    Type: Precision blaster carbine
    Skill: Blaster: carbine
    Availability: 2, X
    Cost: 1,200 (power packs: 25)
    Range: 3-30/100/350
    Ammo: 100
    Damage: 4D+1
    Game Notes:
    scope: Reduce range, smoke and darkness penalties by 2 steps (ie: long range becomes short, 4D smoke becomes 2D smoke, etc) if used for one round of aiming.

    Hunter V

    Model: BlasTech Hunter V
    Type: Precision blaster carbine
    Skill: Blaster: carbine
    Availability: 1, R
    Cost: 1,000 (power packs: 25)
    Range: 3-30/100/300
    Ammo: 100
    Damage: 3D+2
    Game Notes:
    Scope: Reduces range, smoke and darkness penalties by one step. Includes bonuses for bipod.

    The Sharpshooter V is a direct outgrowth of the relatively new Hunter V sporting carbine. When members of the Imperial Ordinance Procurement Command first examined the Hunter V, they found much that they liked. However, they wanted better throughput and coherency from the bolt, and a better scope. Having written their findings, the samples went to various General and Admirals as hunting guns, and a very few where given to COMPNOR SAGroup shooting contest winners.

    BlasTech took their own initiative, and redesigned the Hunter, producing the Sharpshooter V. They petitioned for a new trial for their weapon, and received it through the intervention of an Advisor to the Emperor, who enjoys target shooting.

    The scope which is built directly onto the SS V is quickly becoming the standard which all others are measured, and most people agree the that what many call a "lack of power" is a suitable compensation for the increased range. Sharpshooter Vs are currently a standard issue weapon to Army Sharpshooter and Engineer units, counter- terrorist teams from the Imperial Security Bureau, and the Sector Marshals. The Hunter V is often used by law enforcement organizations as a precision rifle, in an effort to minimize loss of innocent life and the destruction of private property, and by game hunters who wish to minimize meat and hide damage.

    SoroSuub EZ-Snap 48sR

    Model: SoroSuub EZ-Snap 48sR
    Type: Sniper rifle
    Scale: Character
    Skill: Blaster: blaster rifles
    Ammo: 6
    Cost: 6,500 (power packs: 50)
    Availability: 3, X
    Fire Rate: 1
    Range: 5-100/22/450
    Damage: 6D (+1D against ray shielding)
    Game Notes:
    Active targeting system: +3D to hit, can be detected by most passive light enhancment systems and sensor systems

    Designed with sales to the Empire in mind, the SoroSuub EZ-Snap 48sR is a very high quality rifle, with an exceptional level of inherent accuracy. Using a ground breaking ion sheath for increased bolt cohesion, the 48sR has superior range and power on target than most blasters. This ion sheath has had the unexpected bonus of marginally improving the performance against SoroSuub H. Tracker

    Model: SoroSuub "H. Tracker" 16
    Type: Blaster rifle
    Scale: Character
    Skill: Blaster: blaster rifle
    Ammo: 100
    Cost: 1,000 (power packs: 25)
    Availability: 2, X
    Fire Rate: 1
    Range: 3-30/100/300
    Damage: 5D

    The SoroSuub "H. Tracker" 16 is a commonly fielded weapon among Alliance forces and is equal to the Stormtrooper One blaster rifle in most aspects.

    energy shielded targets. It uses an active targeting system, limiting it's usefulness against many targets, it is intended to be used by marksmen in support of an ongoing battle. When used as a "covert" weapon, this feature can be a give away to the target, as any simple light amplifying system could notice this. It is also not very power efficient, with the specialized powercells being emptied after six shots, and the blaster gas reserve being exhausted after thirty to thirty-five. Designed to break down into three pieces, the EZ-Snap comes with an armoured case that has foam cutouts for an additional three powercells and a cleaning kit.

    SoroSuub X-45 Sniper

    Model: SoroSuub X-45 "Sniper"
    Type: Sniper rifle
    Scale: Character
    Skill: Blaster: rifle
    Ammo: 25
    Cost: 950 (power packs: 25), 10 (stock extension)
    Availability: 2 R,X
    Range: 1-25/100/250
    Damage: 5D
    Game Notes:
    Scope: -1 level of range if used for one round of aiming. Short length of pull: Designed for little people. +3 difficulty if shooter has normal to long sized arms. Stock extensions available for 10 credits extra.

    This is what happens when profiteers try to make a precsion rifle. The only saving graces of this thing are the scope and the cost. Actually, mostly the cost. It is very light, the stock is too short for anyone other than a Sullusten or Jawa, has no provision for mounting a bipod, has poor ergonomics and pitiful range. The scope is of a generation of electrical image enhancement that predates the first skirmishes of the Clone Wars. The SoroSuub X-45 is often sold as a sporting weapon (along with slip-on, aftermarket stock extensions), and sees usage only among the most desperate private military units. It is such a pitiful weapon, even the majority of the Rebel Alliance considers it to be almost as bad as no weapon at all.

    Sporting Blaster Rifle

    Model: Drearian Defense Conglomerate "Light Sport" Hunter
    Type: Sporting blaster rifle
    Scale: Character
    Skill: Blaster: blaster rifle
    Ammo: 100
    Cost: 900 (power packs: 25)
    Availability: 1, F
    Fire Rate: 1
    Range: 3-40/120/350
    Damage: 4D+1
    Game Notes:
    If the retractable stock and scope are used for one round of aiming, the character receives and additional +1D to Blaster.

    Built in an attempt to circumvent standard restrictions on the blaster rifle, the "sport rifle" is merely a smaller version of its more lethal cousin. It was introduced early in the days of the Empire by groups worried over the new centralization of power. In general, it is just as restricted in use as a blaster rifle.

    Stormtrooper 1 Blaster Rifle

    Model: SoroSuub Stormtrooper One Blaster Rifle
    Type: Blaster rifle
    Scale: Character
    Skill: Blaster: blaster rifle
    Ammo: 100
    Cost: 1,000 (power packs: 25)
    Availability: 2, X
    Fire Rate: 1
    Range: 3-30/100/300
    Damage: 5D
    Game Notes:
    If the retractable stock and scope are used for one round of aiming, the character receives and additional +1D to Blaster.

    T-27A2 "Blackjack" Riot Suppression Rifle

    Model: BlasTech T-27A2 "Blackjack" Assault Rifle
    Type: Close-quarters combat assault rifle
    Scale: Character
    Skill: Blaster: blaster rifle, missile weapons: grenade launcher
    Ammo: Rifle: 200, grenade launcher: 1
    Cost: Not available for sale; black market (new): 2000 for rifle only (power packs: 50, grenade launcher: 500, grenade: varies for different types)
    Availability: 3, X
    Fire Rate: Rifle: - - Grenade launcher: 1
    Range: Rifle: 10-50/150/350, Grenade launcher: 20-30/50/80
    Damage: Blaster rifle: 5D (semi-auto), 6D (fully-automatic)
    Grenade launcher -
    1) High explosive: 8D/6D/4D/2D, 2-4/8/10/12
    2) Acid Compound (Terridax-101): 10D the first round, 8D the second, 6D the third, 8D the fourth round (15 meter area of effect)
    3) Fragmentation: 4D+2 each fragemnt, out to 8 m (ammo: 100 fragments)
    4) 9*9 Special: Stunned immeadiately, next round incapacitation begins, knocked out for 20D minutes, area of 6 m
    5) Plank gas: 5D over 10D rounds, 13 m area of effect

    T-415 Blaster Rifle

    Model: TX Engineerings' T-415 Blaster Rifle
    Scale: character
    Skill: Blaster: Blaster rifle
    Ranges: 3-100/300/600
    Damage: 8D
    Ammo: 5
    Cost: 3,000 (power packs: 50)
    Availability: 2,X

    TX is a fairly small weapons manufacturing company based in the outer rim area. So far their only weapon to make a place for itself on the market is the T-415, a high powered sniper rifle. The T-415 matches an E-Web in firepower. It's almost 2 meters in length and comes with a built-in bipod and scope. The downside of the T-415 is it's fireing rate and ammo capacity. The T-415 is only capable of fireing 1 shot per round, otherwise the gun would overheat and explode, It draws an incredible ammount of power from the powerpack to get the range and damage it does, and can only get 5 shots worth of power from a standard blaster rifle powerpack. Any character fireing the T-415 has to be lieing prone useing the Bi-pod or roll a difficult strength roll to stay on his feet due to the incredible kick of the weapon. Useing the scope to aim for one round adds 1D+2 to the firers roll to hit.

    TA-16 Blaster Rifle

    Model: Th'Ta Manufacturing TA-16 Blaster Rifle
    Type: Selective fire blaster rifle
    Scale: Character
    Skill: Blaster: auto rifle
    Ammo: 100
    Cost: 1,500 (power packs: 25)
    Availability: 3 X
    Range: 3-30/100/200
    Damage: 4D+2
    Game Notes:
    Modes: Semi-auto and burst (4 shots/burst)

    The Th'Ta TA-16 is a good, though relatively unknown, blaster rifle. The TA-16 is calibrated to be fired in single shot and burst fire modes, while the TA-16H squad automatic weapon is designed to be fired in long bursts only. They both use standard power cells, and have the typical layout of most rifles, although hey are a little larger than average. The TA-16 and TA-16H may be readily differentiated by the thicker barrel and ventilated hand guard on the TA-16H. Other, less noticeable differences include the higher cyclic rate, lack of a bayonet lug and larger, less accurate sight on the TA-16H.

    TA-16H Blaster Rifle

    Model: Th'Ta Manufacturing TA-16H Blaster Rifle
    Type: Squad automatic weapon
    Scale: Character
    Skill: Blaster: auto rifle
    Ammo: 100
    Cost: 1,650 (power packs: 25)
    Availability: 3 X
    Range: 3-25/90/200
    Damage: 4D+2
    Game Notes:
    Modes: Burst (10 shots/burst) or full auto (50 shot/burst)

    The Th'Ta TA-16 is a good, though relatively unknown, blaster rifle. The TA-16 is calibrated to be fired in single shot and burst fire modes, while the TA-16H squad automatic weapon is designed to be fired in long bursts only. They both use standard power cells, and have the typical layout of most rifles, although hey are a little larger than average. The TA-16 and TA-16H may be readily differentiated by the thicker barrel and ventilated hand guard on the TA-16H. Other, less noticeable differences include the higher cyclic rate, lack of a bayonet lug and larger, less accurate sight on the TA-16H.

    X-5 Blaster Rifle

    Model: Logron Gunsmithing X-5
    Scale: Character
    Skill: Blaster; Blaster Rifle
    Ranges: 3-40/140/380
    Damage: 5D
    Ammo: 100
    Cost: 4,000 credits, (power packs: 100)
    Fire Rate: 1

    A fairly common weapon from the days of the Old Republic, these weapons are somewhat outdated. Still, the X-5 is an accurate piece to long ranges, and packs a fairly decent punch.

    Yaeger Blaster Rifle

    Model: Yaeger Central Munitions' BR-2A Military Issue Assault Rifle
    Scale: Character
    Skill: Blaster, Blaster Rifle
    Ranges: 3-30/110/320
    Damage: 4D+2
    Ammo: 100
    Cost: 1,200 (power packs: 25)

    The BR-2A is one of the most sought after Blaster rifles in the Sector. In addition to their performance, they are rugged weapons, capable of taking a great deal of abuse and still operating at near optimum levels. Unlike many other rifles, where the add ons are included later and have to cope with the design of the rifle, the BR-2A was designed to interlock with a Marcobinocular Thermal and image intensification targeting scope, a pair of Vibrobayonets that mount on the sides of the barrel, and a concussion grenade launcher that fits below the barrel (ranges 3-10/30/60, ROF 1 per round).

    BlasTech E14

    Model: BlasTech E14 Blaster Carbine
    Type: Blaster carbine
    Scale: Character
    Skill: Blaster: carbine
    Ammo: 100
    Cost: 900 (power packs: 25)
    Availability: 2 R, X
    Range: 3-25/50/250
    Fire Rate: 1
    Damage: 4D+2

    The E14 is the smallest member of the E11 family. Designed with the needs of close quarters and mechanized troops in mind, the E11 has been reduced in size yet some more. It is fairly accurate for a carbine, having none of those annoying problems associated with long-range shots. The rear of the receiver has been redesigned to have a more sculpted appearance as it turns down, into the pistol grip. There is no stock mounted, although provisions for an optional side folding stock are fitted, nor is the scope standard. BlasTech has also paired the barrel down some, reducing over length by about 0% under the E11/C. An integral optics mounting rail is mounted on the top of the receiver, and is often fitted with a aiming point sight for fast acquisition in close quarters. The E14 is a substitute standard issue weapon to the Sector Rangers, instead of the E11, and while not the official carbine of the Storm Commandos, many have been brought in from outside sources, to replace the inferior Stormtrooper Two.

    SS-2 Dual Carbine

    Model: SoroSuub SS-2 Dual Carbine
    Type: Double barreled carbine
    Scale: Character
    Skill: Blaster: carbine
    Ammo: 36
    Cost: 900 (power packs: 30)
    Availability: 3 X
    Range: 3-7/25/50
    Damage: Single: 4D, double: 6D+2
    Game Note:
    When in contact with metal the static builup created by the two shots is released causing an additional 2D damage.

    This is the weapon that Skynxnex used to such terrific effect on Kessel. These double barreled blasters are highly illegal and very dangerous. They have three settings single fire, alternating fire where each barrel alternates shots but the burst winds up in rapid fire and the most lethal dual fire. Also please note that ammunition is one shot, so on dual fire it expends two shots.

    N'gant-Zarvel 9118 Carbine

    Model: N'gant-Zarvel 9118 Carbine
    Type: Heavy carbine
    Scale: Character
    Skill: Blaster: blaster carbines
    Ammo: 100
    Cost: 1,000 credits
    Availability: 2
    Range: 3-25/50/200
    Damage: 5D+1

    Popular with Wilderness Fighters and Urban Combat Specialists for its good range, stopping power, and easy handling. Long rifles snag and trip in cluttered enviroments, a problem the short-barreled carbines largely overcome.

    B-12/c Blaster Carbine

    Model: Kashan Industries B-12/c
    Type: Blaster carbine
    Scale: Character
    Skill: Blaster: blaster carbine
    Ammo: 100
    Cost: 800 (power packs: 25)
    Availability: 2, F
    Fire Rate: 1
    Range: 3-20/40/200
    Damage: 5D+2
    Game Notes:
    At long range, add +5 to difficulty.

    In order to provide its naval troopers with effective weapons cheaply, Kashan began manufacturing the B-12/c, a direct variant of the B-12 blaster rifle. The B-12/c is slightly smaller and designed to be used in close quarters. They are mainly made for use by Kashan Systems' private military force, but can also be found on the open market in the Palvar Sector.

    Machine Blaster

    Model: Orifice Weapon Design's Machine Blaster
    Type: Quick firing blaster carbine
    Scale: Character
    Skill: Blaster: carbines
    Ammo: 150 (per three power packs)
    Availability: 2, F
    Body: 1D
    Fire rate: 3
    Damage: 4D if hit by one shot, 5D if hit by two, 6D if hit by three
    Cost: 1,100 (power packs: 25)
    Special: No multible action penalty if at same target.

    QuickSnap 36T Carbine

    Model: SoroSuub QuickSnap 36T
    Type: Blaster carbine
    Scale: Character
    Skill: Blaster: blaster carbine
    Ammo: 100
    Cost: 900 (power packs: 25)
    Availability: 2, F, R, or X
    Fire Rate: 1
    Range: 3-25/50/250
    Damage: 5D
    Game Notes:
    At long range, increase difficulty by +5

    Stormtrooper Two

    Model: SoroSuub Stormtrooper Two
    Type: Blaster carbine
    Scale: Character
    Skill: Blaster: carbine
    Ammo: 100
    Cost: 900 (power packs: 25)
    Availability: 2 X
    Range: 3-25/50/250
    Fire Rate: 1
    Damage: 6D
    Game Notes:
    Manufactured by SoroSuub, standard issue Imperial Radtroopers and Storm Commandos. +5 difficulty to hit past 150 meters.

    The official issue weapon of the Radtrooper and Storm Commando legions, the Stormtrooper 2 is simply a chopped down ST1, with the stock removed. There has been no reforming of the but for a smoother look, or redesigning the grip angle for better instinctive pointing. It is also more powerful than the E14, 20% more powerful than the standard E11. This increase in bolt energy has come at a price - long range accuracy. It is for that reason that even though the Storm Commandos are listed as using the Stormtrooper 2, many Teams have been able to get enough E14's to retire thier ST2's. It is found only in issue, with a boosted emitter assembly, with the Radtroopers. While not a bad weapon, it, like the Stormtrooper One, is not quite up to the standards displayed by the BlasTech designs that are copies of.

    Striker Carbine

    Damage: 4D+2 or 5D+2 (grenade)
    Range: 15 m (max. limit is 22 m for blaster)
    Ammo: 80 plus 10 grenades
    Cost: Depends on condition, starting price at 892 credits for used rifle
    Availability: Standard Commando Weapon (any nearby Weapons Merchant is likely to have at least one)
    Skill: Blaster - Blaster Carbine
    Equipment:
    Selector Switch, Laser sight, bayonet (optional), Folding Stock, Grenade Tube (Detachable) Options:
    Grenade: Fires one anti-personnel grenade
    Laser: Fires one bolt (Recharge: 1.1 sec.)

    The MP-19 was developed to aide commandos and urban assault soldiers in clearing out a target. Firing the grenade then charging in firing the blaster section is the chief tactic used by the commandos. The folding stock is also detachable, and the use of the bayonet is optional.

    Yaeger BC-8 Naval Carbine

    Model: Yaeger Central Munitions BC-8 Naval Carbine
    Scale: Character
    Skill: Blaster, Blaster carbine
    Ranges: 3-40/70/110
    Damage: 5D+1
    Ammo: 100
    Cost: 1,100 (power packs: 25)

    Designed for the vicious close combat of space boarding parties, the blaster carbine puts out a great deal of power at short range, but is widely inaccurate at longer distances. The Blaster Carbine is equipped with a laser targeting sight, an extremely long and wide vibrobayonet mounted under the barrel, and a set of assault spikes along the sides.

    REPEATING BLASTERS

    Arakyd XP-X1 Assault Rifle

    Model: Arakyd Corporation's XP-X1
    Type: Assault rifle
    Scale: Character
    Skill: Blaster: rifle
    Ammo: 100
    Cost: 15,000 (power packs: 500)
    Availability: 4, X
    Range: 3-25/50/100
    Fire Control: 1D+2
    Damage: 8D+1
    Game Notes:
    The X1 Assault Rifle is a powerful compact weapon. It has the firepower of a Heavy Repeating blaster yet is smaller than a blaster rifle. The X1 has fully repeating capabilities giving it any advantages that a repeating blaster has, including a Fire Control stat given above.

    The X1 Assault rifle was produced by Arakyd Corporation in the years following the Battle of Endor. Know one quite knows for whom the rifles were created but evidence points its finger at the Empire. However, this isn't known for sure.

    As the story goes a couple of hundred of the assault rifles were being smuggled aboard a Correlian YT-1900 transport freighter. The freighter was somehow forced out of hyperspace and boarded by mercenaries aboard an Imperial Customs Frigate. It is not known who orchestrated the attack, but shortly there after the crime boss Ploovo Two-for-one was selling the rifles in the black market. The truth would have been more easily unearthed had the pilot and his first mate not been murdered by blasting them out of the airlock bereft of space suits.

    When word got out about the rifles and the attack the New Republic took interest in the case, apparently not having ordered the shipment. The Arakyd Corporation was confronted by New Republic officials, but apparently all documentation of the Araknyd XP-X1 Assault Rifle had been erased from their computer banks. Furthermore, the Araknyd Corporation denied its involvement in the smuggling and challenged all claims to the contrary.

    What was more intriguing was that the ships logs indicated a transmission was received by the freighter from a New Republic military HQ. When the computer banks aboard the ship were scanned for the transmission it could not be found. Eager to avoid a scandal the charges were dropped and to this day nobody really knows what happened.

    BlasTech ES-23 "ESPO Riot Gun"

    Model: BlasTech ES-23 "ESPO Riot Gun"
    Type: Selective fire blaster rifle
    Scale: Character
    Skill: Blaster: repeating blasters
    Ammo: 300
    Cost: 1,700 (power packs: 50)
    Availability: 2, X
    Modes: semi-auto, burst (5 shots/burst) and full auto (30 shots/long burst)
    Range: 3-30/100/300
    Damage: 5D+1

    This is one of the standard issue weapons of the CSA's vaunted ESPO forces, and one of the most common and popular automatic rifles in action today. Despite it's popular nickname, it is not a true riot gun. Sharing the durability and reliability of the rest of the BlasTech line, the ES-23's control layout and maintenance drill are quickly learned if one has mastered the E11 rifle or E14 carbine. The biggest difference lies in placement of the special, oversized powercell on the underside of the weapon. They are well designed, fitted with a vertical foregrip to compensate for the fact that most shots are not made with the shoulder stock. This means that it can provide an incredible amount of fire in a relatively small package. Contrary to most descriptions, it is actually no more inaccurate than an E11, and not much heavier.

    Light Repeating Blaster

    Model: BlasTech T-21
    Type: Light repeating blaster
    Scale: Character
    Skill: Blaster; repeating blasters
    Ammo: 25
    Cost: 2,000 (power packs: 25)
    Availability: 2, X
    Range: 3-50/120/300
    Damage: 6D

    Longer and more powerful than blaster rifles, these weapons are for large scale actions, often supplementing ground squads and providing cover for artillery gunners while their weapons are being set up. These weapons are normally about one to one-and-a-half meters long, and can be run off of power packs or attached to generators for unlimited firepower. They are normally available only to the military.

    Compact Repeating Blaster

    Model: Czerka 912 Compact Repeating Blaster
    Type: Telescoping, light repeating blasters
    Skill: Blaster: repeating blaster
    Ammo: 25; Unlimited (power generator)
    Cost: 4,500 (power packs: 25)
    Availability: 3, X
    Fire Rate: 1
    Range: 3-30/50/250 (+5 difficulty to hit at long range)
    Damage: 6D+1
    Game Notes:
    Requires one round to lock barrels into firing position. +10 difficulty on all repair and modification rolls.

    The Czerka 912 Compact is a unique design, designed for troops who have limited transportation and storage space. It has no shoulder stock or bipod, nor does it have provisions for the fitting of such items. It is quite short, only little over a meter in length when in the firing mode, and only about the length of an E11 with the stock folded when sacked up for transport. This is due to the radical, telescoping barrel design. The focusing lenses, the forward half of the galven circuitry and the cooling system are mounted in a large canister that retracts and extends via a hydraulic piston. It has a slightly shorter than average range, but is also slightly more powerful than your typical light repeater. It was originally meant for the bounty hunter market, but fell flat due to the high cost and maintenance difficulties.

    Drearian Rapid-Fire Blaster

    Model: Drearian Arms Rapid-Fire Blaster D-49
    Type: Rapid-fire blaster blaster
    Scale: Character
    Skill: Blaster: heavy blaster pistol
    Ammo: 25
    Cost: 1,000 (power packs: 100)
    Availability: 2, F or R
    Fire Rate: 7
    Range: 3-15/30/50
    Damage: 5D
    Game Notes:
    This blaster shoots, per shot, three bolts out in rapid succession. For each three a roll must be made. Each shot counts as two actions instead of one, so a shot is made with an extra -1D.

    A weapon used when greatly outnumbered and one does not have to worry about hitting allies or the mess made. Every time fired this rifle produces multiple bolts that can be spread by moving the rifle rapidly left-right, best towards the enemy. Also when an enemy has great protection you can count that at least one bolt gets through.

    Drearian Rapid-Fire Rifle

    Model: Drearian Arms Rapid-Fire Rifle U-21
    Type: Rapid-fire blaster rifle
    Scale: Character
    Skill: Blaster: rifle
    Ammo: 100
    Cost: 1,500 (power packs: 100)
    Availability: 2, F or R
    Fire Rate: 10
    Range: 3-25/50/75
    Damage: 5D
    Game Notes:
    This rifle shoots per shot three bolts out in rapid succession. For each three a roll must be made. Each shot counts as two actions instead of one, so a shot is made with an extra -1D.

    A weapon used when greatly outnumbered and one does not have to worry about hitting allies or the mess made. Every time fired this rifle produces multiple bolts that can be spread by moving the rifle rapidly left-right, best towards the enemy. Also when an enemy has great protection you can count that at least one bolt gets through.

    Emplacement Weapon Automatic Blaster

    Model: BlasTech E-WAB
    Type: Tripod mounted selective fire blaster
    Scale: Character
    Skill: Blaster: A-WAB
    Ammo: Unlimited
    Cost: 7,000
    Availability: 4, X
    Range: 3-75/300/800
    Damage: 5D+2
    Game Notes:
    Modes: semi-auto, burst (10 shots/burst) and full auto (50 shots/long burst)

    Designed to supplement the E-WEB, the E-WAB uses the same mounts, power generators and cooler units. While it's individual pulses are only a little more powerfull than those of the E11, it is designed to be fired in long bursts of those shots. It is not very common becasue of it's unique handling characteristics and price tag. It has a cyclic rate similiar to the ES-23, but has the advantage of being attacehd to a portable generator and cooler, giving it what amounts to an infinate amount of ammunition. It truely gives meaning to the term "reach out and touch someone."

    E-Web Heavy Repeating Blaster

    Model: Merr-Sonn EWHB-10 "E-Web"
    Type: Two-man heavy repeating blaster
    Scale: Character
    Skill: Blaster; repeating blasters
    Ammo: Power generator only
    Cost: 5,000
    Availability: 2, X
    Range: 3-75/200/500
    Damage: 8D

    The "E-Web" heavy repeating blaster takes its name from "Emplacement Weapon, Heavy Blaster." As indicated by the name, the E-Web was designed for use in small and medium sized unit gun emplacements. Heavy enough to provide devastating fire, the EWHB-10 can also be carried on maneuvers by its two man crew. It can be set up as needed in temporary emplacements by an experienced crew in 15 minutes. If necessary, it can be moved already assembled on its tripod mount, although this is not recommended procedure.

    The weapon comes with a high-demand portable Eksoan power unit is fitted with the Gk3 Cryocooler for continuous fire capability. The limited fire control system includes Starvision and IR sensing for night targeting and unusual enviroments. A built-in com unit enables the crew to coordinate fire with other E-Web emplacements if command communication channels should become disabled.

    The original E-Web was a joint venture by BlasTech and Merr-Sonn and both companies' versions of the weapon received wide distribution throughout the Impeiral military, as well as less "official" military groups. Both companies are beginning to develop variants on this popular weapon.

    Light Repeating Blaster

    Model: BlasTech Light Repeating Blaster
    Type: Repeating blaster
    Scale: Character
    Skill: Blaster: repeating blasters
    Ammo: 300
    Cost: 1,500 credits (power packs: 25)
    Availability: 2, R
    Range: 3-30/100/300
    Damage: 5D+1
    Game Notes:
    On constant-fire mode the riot gun fires a burst of 6 blasts per shot. Once a hit is established, all following shots against nearby (1 meter) targets are one difficulty lower.

    BlasTech's repeating blaster, based on a riot gun model originally marketed in the Corporate Sector, is quite popular with Alliance heavy weapons Specs for its relative ease of handling and high volume of fire. This weapon is found both as an ISW and as a primary trooper weapon.

    Matsure Personal Repeating Blaster

    Model: Matsure 1-A1 Repeater
    Scale: Character
    Skill: Blasters; repeating blasters
    Ranges: 3-50/150/400
    Damage: 7D+1
    Ammo: 40
    Cost: 21,500 credits (power pack: 400.)

    This is the heaviest single person combat weapon in the New Republic's arsenal. With a back carried powerpack and a folding biped mount, the Matsure is used to give small groups the punch they need to deal with the still massive numbers of Imperial troops

    Multi-Pulse Blaster Cannon

    Model: Aturo Arms TT-4 Multi-pulse blaster cannon
    Type: Heavy anti-infantry weapon
    Skill: Blaster: Multi-pulse blaster cannon (-2D if not specialized)
    Ammo: 25
    Cost: 3,500 Credits
    Availability: 3, X
    Ranges: 3-50/150/400
    Damage: 7D+1
    Game Notes:
    Due to the weapon's inherent unreliability any rolls of a one on the wild die when firing causes the Multi-pulse blaster cannon to jam and shut down. Re-initialising the weapon takes an Easy Blaster Repair roll and 3 rounds. Due to the weight and cumbersome nature of the cannon anyone engaged in strenuous activity (running around, combat, etc.) while carrying the weapon must make a Moderate Stamina roll every round in which the weapon is fired or every third round of activity or become fatigued.

    A particuarly devastating weapon favoured by the least subtle of bounty hunters, and others who put guns over intelligence. The TT-4 multi-pulse blaster cannon is produced by Aturo Arms, one of the small rim corperations trying to get a foot hold in a competative market place. The TT-4 was designed as an infantry support weapon for military units, a smaller, lighter, replacement for the popular E-web. Aturo's designers worked on the principle that by greatly increasing the fire rate of the weapon more damage could be done by a lighter, cheaper, weapon and created a revolutionary cooling system allowing an devastating barrage of fire to be unleashed with every shot. However the new system meant that the TT-4 suffered from several design flaws that prevented its acceptance by the military. The first was that the weapon is difficult to use with out considerable (and, in the eyes of the military, expensive) training, the second, that while it was intended to be carried and fired by a single trooper the cannon is heavy and cumbersome, and finally and most importantly the new cooling system is prone to shutting the weapon down to prevent overheating, causing a distressingly high failure rate. The origional run of TT-4's was sold off quietly on the private market, while Arturo's design team works on the solving the problems for the 4a. A harness and mount for the TT-4 is soon to be released, making it easier and less tiring to carry and fire.

    Rapid Blaster Rifle

    Model: Saldorian Rapid Blaster Rifle RGG-2
    Type: Antipersonnel rapid blaster rifle
    Scale: Character
    Skill: Blaster: repeating blaster
    Ammo: Unlimited (power generator)
    Cost: 5,000; 500 (backpack power generator)
    Availability: 3, R or X
    Fire Rate: 30
    Range: 3-10/30/120
    Damage: 1D per bolt
    Game Notes:
    The character carrying this weapon can't dodge because of the weight of the weapon for it weighs over 10 kilos. When fired however the player shooting decides how he will split his Blaster skill. How many dices for shots and how many for accuracy. (example: blaster skill 7D -> 3D for shots and 4D for accuracy.) Then roll the shot dice and that is how many shots he manages to get off. These are evenly spread over the selected targets. Multiple targets give no penalties with this rifle. But there is a seperate roll to hit each target. Every shot does 1D damage. NOTE: I got this stat from a friend of mine, and he got it somewhere else, I don't know what's up with the English here, so, sorry.

    Medium Repeater

    Model: SoroSuub RB-407
    Type: Medium repeating blaster
    Scale: Character
    Skill: Blaster: repeating blasters
     Ammo: 15; Unlimited (power generator)
    Cost: 3,020 (power packs: 25)
    Availability: 2, X
    Fire Rate: 1
    Range: 3-75/150/400
    Damage: 7D
    Game Notes:
    Must make a Moderate Lifting skill roll when firing without support (either bipod or mount), or suffer a +1D difficulty penalty due the weight.

    The SoroSuub RB-407 is the standard issue medium repeating blaster to the Imperial Army (Expansion and Inner Rim regions). Like other medium repeaters, it has been over shadowed by light and heavy models. Designed to fill both the role of mounted or positional gun, and platoon or company level support weapon, it is considered to be a compromise, but a good one. In the fixed gun role, it can fired from the integral bipod, or mounted to a wide variety of pintal and tripod mounts, meaning that it can be used as a commander's gun on armoured vehicles, or as a door gun on airial transports. In the infantry role, it's fixed stock and bipod are essential. Meant to be fired from the bipod due to eight, the RB-407 is capable of being fired like a big rifle by a strong enough individual. Despite this versatility, it has earned the unenviable nickname of "pig", due to it's reputation for being temperamental (all of these problems are corrected by using proper ammunition and aintenance procedures) and it's considerable weight.


    Here's a little copyright thing I need to include, that's what WEG told me. So here it is.

    �, TM & � 1996 Lucasfilm Ltd. (LFL). All rights reserved. Trademarks of LFL used by West End Games under authorization


    This stuff was compiled and some things (I think) were created by Ryan Matheny, I have his permission to have this stuff on my site.


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    |  Melee Weapons   |   Slugthrowers   |   Stun Weapons   |  
    |  Various Equipment and Weapons  |


    Commander Skywalker's Star Wars RPG Post � 1998
    http://home.earthlink.net/~tedcushman/lucas/
    Lucas Meyers
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